Synopses & Reviews
Synopsis
A seagoing version of The Dangerous Book for Boys and The Daring Book for Girls rolled into one David Seidman is the bestselling author of The Complete Sailor with more than 80,000 copies sold. Loaded with things for kids to do on, in, or beside the water--skip a stone, body surf, row a boat, paddle a sea kayak, build a sand castle, play nautical capture the flag, make a chart of a cove; fillet a fish; make a rope ladder; and much more. Also includes many things for parents and kids to do together--build a boat, build a Huck Finn raft, brew biofuel, and a whole lot more.
David Seidman (New York, NY) is the former executive editor of Boating, the world's largest powerboat magazine.
Jeff Hemmel (Tampa, FL) is a boating journalist and, like David, the proud father of a young mariner.
Synopsis
Spark a passion for sailng and the outdoors in your child
From the Moonbeam Children's Book Awards bronze medal winner
Ever since humankind began seafaring, boats and shoreline adventures have produced sturdy, independent, creative, self-reliant kids. From the author of the bestselling Complete Sailor and proud father of a boy mariner, here is the book for all parents who want to introduce their kids to the world of boats, boating, sailing, the shore, and the sea. It provides dozens of adventures and activities for kids, and a plethora of projects for you and your kids to do together.
Topics range from how-to to fanciful, in random organization so that each excursion into the book turns up unrelated gems on facing pages. The Anti-Pirate Potato Cannon encourages your kid to get outdoors and on the water, to build things, to try things, to cultivate their curiosity, to learn self-reliance, and to get a giant dose of the magic of seaside adventure.
- Loaded with things for kids to do--build a rope ladder; build a Huck Finn raft from PVC pipe; catch and fillet a fish; go crabbing; skip a stone; body surf; waterski on bare feet; chart a cove; learn the great sea battles; build a sandcastle; navigate; win a sailboat race; paddle a sea kayak; and a whole lot more.
- Designed to cultivate a kid's curiosity about the natural world.
Topics include:
Where's the wind coming from; How high is that wave; An anti-pirate potato cannon; Brew your own biofuel; Make a dugout canoe; Build a Huck Finn raft from PVC pipe; Skip a stone; Build a sandcastle; Carve a paddle; Row a boat Escape a rip current; Go kite sailing; Navigate by the stars; Carve a half-hull model; What's on the bottom; A journey to the abyss; Don't wrestle an alligator; A dinghy camper; How to dive with mask and snorkel; Build a motorboat from cardboard tubes; Body surf; Recognize ships; Discipline in the Age of Sail: cat-o-nine tails, hanging from the yardarms; Steer without a rudder; Chapter 25. Tie up to a dock; Reading a lines drawing; Whatever floats your boat; Play nautical capture the flag; Paddle a sea kayas; Build a rowboat; Signal across the water; Capture plankton in a net; Tie knots and splices; Make a rope ladder; Make a chart of your favorite cove; Throw your own beach clam bake; Make a catboat-race weather vane; Fight off a shark; Heave a monkey's fist; Ski on your own bare feet; Fillet a fish... and cook it on your engine; Your own ditty bag; A proper sailor's knife; How to stand up on a PWC; How to get up on a wakeboard; Go clamming; Build a human pyramid on water skis; How to poop in a boat: How marine heads work; Diver's tube raft; Submarine a PWC; Survive a sinking; Finding east or west All you need is the north star; The bosun's pipe; Ships in a bottle; Five sea battles that changed history; Use the five secrets of winning a sailboat race; Make a viewing bucket to see underwater; Cast a fly; Survive a hurricane; The Eskimo roll; Stow that chart; Goggles from a soda bottle; Find fish fast; Repair a sail; Whalewatching; Go on a plastics hunt; Don't be left in the dark; Pets at sea: how to train your cat or dog for boating; The green and clean boat; Ride the disk; Go crabbing; Careers at sea; Pass your boating license exam; Origins of sea terms; The best way to coil rope; Carve a slalom turn; Keeping watch; Throwing a cast net; Keep what you catch - start an aquarium; Heroes of the Sea: Shackleton, Slocum, Day, Knox-Johnston, Heyerdahl, etc.; Books & Stories (Three Men in a Boat, Crunch and Des, Riddle of the Sands, Swallows and Amazons); Stage paintball sea battles; Read the messages in clouds; Get unlost in the fog: sager forecaster; Know how to handle waves; Semaphore signals; Glacier surfing; Great voyages by young mariners; Make a weather station
About the Author
David Seidman got into boats when he was nine and has been hooked ever since. He has designed and built his own boats and sailed the world in others. The first person to reach Bermuda from the U.S. in an outboard-powered boat, Seidman has also crossed the Bering Strait on a personal watercraft, holds the world record for distance traveled in a boat on a gallon of gas (103 miles), has followed the route of Lewis and Clark, crossed the country twice by boat, and has traveled by boat up the Amazon and down the Yangtze and Mississippi rivers. Equally fascinated by power, sail, and paddle, he is an accomplished sea kayaker and has sailed across the Atlantic. He is the former executive editor of Boating, the world's largest powerboat magazine, and is the author of The Complete Sailor, a bestselling sailing instructional guide. Most relevant of all, however, David is the proud father of a 6-year-old boy who he hopes will share his love of boats and the sea. The Anti-Pirate Potato Cannon and 101 Other Things for Young Mariners to Build, Try, and Do on the Water is David's attempt to ensure that happens. Jeff Hemmel, like David, is crazy about boats and his kid--in his case a daughter. A boating journalist, Jeff heads to sea from Tampa Bay whenever he gets the chance.
Table of Contents
Chapter 1. Where's the wind coming from;
Chapter 2. How high is that wave;
Chapter 3. An anti-pirate potato cannon;
Chapter 4. Brew your own biofuel;
Chapter 5. Make a dugout canoe;
Chapter 6. Build a Huck Finn raft from PVC pipe;
Chapter 7. Skip a stone;
Chapter 8. Build a sandcastle;
Chapter 9. Carve a paddle
Chapter 10. Row a boat
Chapter 11. Escape a rip current;
Chapter 12. Go kite sailing;
Chapter 13. Navigate by the stars;
Chapter 14. Carve a half-hull model;
Chapter 15. What's on the bottom;
Chapter 16. A journey to the abyss;
Chapter 17. Don't wrestle an alligator;
Chapter 18. A dinghy camper;
Chapter 19. How to dive with mask and snorkel;
Chapter 20. Build a motorboat from cardboard tubes;
Chapter 21. Body surf;
Chapter 22. Recognize ships;
Chapter 23. Discipline in the Age of Sail: cat-o-nine tails, hanging from the yardarms;
Chapter 24. Steer without a rudder;
Chapter 25. Tie up to a dock;
Chapter 26. Reading a lines drawing;
Chapter 27. Whatever floats your boat;
Chapter 28. Play nautical capture the flag;
Chapter 29. Paddle a sea kayas;
Chapter 30. Build a rowboat;
Chapter 31. Signal across the water;
Chapter 32. Capture plankton in a net;
Chapter 33. Tie knots and splices;
Chapter 34. Make a rope ladder;
Chapter 35. Make a chart of your favorite cove;
Chapter 36. Throw your own beach clam bake;
Chapter 37. Make a catboat-race weather vane;
Chapter 38. Fight off a shark;
Chapter 39. Heave a monkey's fist;
Chapter 40. Ski on your own bare feet;
Chapter 41. Fillet a fish... and cook it on your engine;
Chapter 42. Your own ditty bag;
Chapter 43. A proper sailor's knife;
Chapter 44. How to stand up on a PWC;
Chapter 45. How to get up on a wakeboard;
Chapter 46. Go clamming;
Chapter 47. Build a human pyramid on water skis;
Chapter 48. How to poop in a boat: How marine heads work;
Chapter 49. Diver's tube raft;
Chapter 50. Submarine a PWC;
Chapter 51. Survive a sinking;
Chapter 52. Finding east or west
Chapter 53. All you need is the north star
Chapter 54. The bosun's pipe
Chapter 55. Ships in a bottle;
Chapter 56. Five sea battles that changed history;
Chapter 57. Use the five secrets of winning a sailboat race;
Chapter 58. Make a viewing bucket to see underwater;
Chapter 59. Cast a fly;
Chapter 60. Survive a hurricane;
Chapter 61. The Eskimo roll;
Chapter 62. Stow that chart;
Chapter 63. Goggles from a soda bottle
Chapter 64. Find fish fast;
Chapter 65. Repair a sail;
Chapter 66. Whalewatching;
Chapter 67. Go on a plastics hunt;
Chapter 68. Don't be left in the dark;
Chapter 69. Pets at sea: how to train your cat or dog for boating;
Chapter 70. The green and clean boat;
Chapter 71. Ride the disk;
Chapter 72. Go crabbing;
Chapter 73. Careers at sea;
Chapter 74. Pass your boating license exam;
Chapter 75. Origins of sea terms;
Chapter 76. The best way to coil rope;
Chapter 77. Carve a slalom turn
Chapter 78. Keeping watch;
Chapter 79. Throwing a cast net;
Chapter 80. Keep what you catch - start an aquarium;
Chapter 81. Heroes of the Sea: Shackleton, Slocum, Day, Knox-Johnston, Heyerdahl, etc.;
Chapter 82. Books and Stories (Three Men in a Boat, Crunch and Des, Riddle of the Sands, Swallows and Amazons);
Chapter 83. Stage paintball sea battles;
Chapter 84. Read the messages in clouds;
Chapter 85. Get unlost in the fog: sager forecaster;
Chapter 86. Know how to handle waves;
Chapter 87. Semaphore signals;
Chapter 88. Glacier surfing;
Chapter 89. Great voyages by young mariners;
Chapter 90. Make a weather station.