Synopses & Reviews
Tenth-grader Yugi always had his head in some game--until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games...weird games with high stakes and high risks!
The second of the Egyptian God Cards is unleashed! Using one of his brainwashed pawns to fight for him, the mysterious Marik traps Yugi in a deadly cage match against one of the most powerful cards in the world…Slifer the Sky Dragon! Then, duels rage around Battle City, and up first, Jonouchi fights Ryota Kajiki, Duelist of the Sea, on his home turf at the Domino City Aquarium! Then Marik’s henchmen, the Rare Hunters, force Kaiba and Yugi into a tag-team duel on top of a skyscraper! But the worst is yet to come when Mai and Jonouchi become possessed by Marik! Now, Yugi must fight Marik’s mind inside Jonouchi’s body. And the rules of this duel say only the the winner comes out alive.
Synopsis
The manga series that inspired the card game that swept the globe
Tenth-grader Yugi always had his head in some game--until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games...weird games with high stakes and high risks
While Kaiba, the world's second greatest gamer, duels Pegasus, Yugi and his friends explore Pegasus's castle. But they're not alone Bandit Keith, the unscrupulous American card shark, prowls the dark castle with his own evil plans. Then, Mai Kujaku finally gets her chance to fight Yugi, and Jonouchi duels it out with Bandit Keith. Jonouchi's deck is loaded with warrior monsters, but Keith's machine deck deals death with six-guns and slot machines...American-style
About the Author
Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).