Synopses & Reviews
Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game?including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. What you?ll learn How to build interactive games that work on a variety of platforms Take the tour around Unity user interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough Who this book is for
Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development. Table of Contents Exploring the Genre Unity UI?Basics and Getting Started Scripting?Getting your Feet Wet Terrain Generation?Creating a Test Environment Navigation and Introduction to Functionality Cursor Control Action Objects Managing State Object Metadata Message Text Inventory Logic Managing the Inventory Finishing the Basic Functionality Getting Down to the Game Maze and Final Sequence Menus and Levels Beyond the Basics Appendix A: Shader Graphs Appendix B: Keyboard Key Names Appendix C: Final Sequence Outline
Synopsis
While there is a wealth of documentation and a huge online user community, learning Unity is challenging for those with a background in 2D or 3D art rather than programming. Artists who have learned 3D tools such as 3DS Max, Maya or Cinema 4D or come from 2D tools such as Photoshop and Illustrator may find programming games difficult, and may be new to key concepts in game production.
Beginning 3D Game Development with Unity introduces the key game production concepts in an artist-friendly manner, removes the hurdles to understanding scripting, and enables indie game artists to learn how to produce casual graphic adventure games in the style of Tell Tale Games' Tales of Monkey Island series while providing a firm foundation in game logic and design.
The first part of book takes you through the process of understanding the logic involved in game interaction and creating game assets through the use of small examples that are built upon and expanded gradually. The first section introduces key concepts informed by extensive real world experience in game, training and media production. In the second part of the book, you build a small casual point-and-click adventure game with the assets you developed during the earlier sections. By the end of the book, you can actively use the Unity 3D games engine, having learned the necessary workflows to utilize your own art assets; you'll also have an assortment of reusable scripts with which to build future games. What you'll learn How to build interactive games that work on a variety of platforms Take the tour around Unity User Interface fundamentals, scripting and more Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more What is inventory logic and how to manage it How to handle 3D object visibility, effects and other special cases How to handle variety of menus and levels in your games development How to handle characters, scrollers, and more How to create or integrate a story/walkthrough Who this book is for
Students or artists familiar with tools such as 3DS Max or Maya wanting to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind game development.
Synopsis
- Exploring the Genre
- Unity UI-Basics and Getting Started
- Scripting-Getting your Feet Wet
- Terrain Generation-Creating a Test Environment
- Navigation and Introduction to Functionality
- Cursor Control
- Action Objects
- Managing State
- Object Metadata
- Message Text
- Inventory Logic
- Managing the Inventory
- Finishing the Basic Functionality
- Getting Down to the Game
- Maze and Final Sequence
- Menus and Levels
- Beyond the Basics
- Appendix A: Shader Graphs
- Appendix B: Keyboard Key Names
- Appendix C: Final Sequence Outline