Synopses & Reviews
This is not a game—or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual—Web sites, television ads, movie credits, and even game-generated phone calls can be clues to uncovering the mystery the game represents. ARGs have become the fascinating new compulsion for the people who participate in them, as they share information and collaborate to solve the game's challenging puzzle. "Beyond Reality" uncovers the mysteries behind this new form of gaming. It discusses the intriguing implications of blurring the lines between the real world and the virtual. Interested in trying your hand? This book takes you beyond the ARG basics, teaching you how to focus your critical thinking skills into an ARG context as you discover how to play the game. You can examine how an actual ARG was played out and then participate in an ARG simulation yourself as you step inside the world of alternate reality gaming.
Synopsis
This is not a game-or is it? Alternate reality games (ARGs) ask players to ignore barriers that separate the real world from the virtual-Web sites, television ads, movie credits, and even game-generated phone calls can be clues to uncovering the mystery the game represents. ARGs have become the fascinating new compulsion for the people who participate in them, as they share information and collaborate to solve the game's challenging puzzle. "Beyond Reality" uncovers the mysteries behind this new form of gaming. It discusses the intriguing implications of blurring the lines between the real world and the virtual. Interested in trying your hand? This book takes you beyond the ARG basics, teaching you how to focus your critical thinking skills into an ARG context as you discover how to play the game. You can examine how an actual ARG was played out and then participate in an ARG simulation yourself as you step inside the world of alternate reality gaming.
Synopsis
"Beyond Reality: A Guide to Alternate Reality Gaming" serves as a comprehensive introduction to this fascinating topic. It covers various aspects of alternate reality gaming, including its history and development of an ARG game (e.g. the "puppet master" role). It also introduces components of ARG games, explaining to inexperienced players how to play an ARG and covers devices (such as GPS devices, etc.). Readers will get tips regarding ARG strategies and will be able to play their own sample "game" that is contained within the pages of the book.
About the Author
John Gosney is currently the Director of Information Technology for the Indiana University School of Dentistry, and is also an adjunct instructor for the IU School of Liberal Arts on the Indianapolis campus. John has worked in both the publishing and pharmaceutical industries as an application developer, technical writer, and training consultant. John writes extensively on all facets of the IT arena, from market analysis and forecasts to guidebooks on a variety of topics. His most recently published titles with Course include "Blogging for Teens" (1592004768), "Convert Your VHS Home Movies to DVD" (1592004822) and "HTML Professional Projects" (159200055X). John received his B.A. in technical writing and psychobiology in 1992 from Purdue University and an M.A. in English from Butler University in 1996. John, who resides in Columbus, Indiana, enjoys sports, reading, listening to music, and spending time with his family.
Table of Contents
1. Unreality: A Brief History of ARG 2. Beyond Reality: Approaching an ARG 3. Past Reality: An Annotated ARG, Part I 4. Past Reality: An Annotated ARG, Part II 5. Down the Rabbit Hole: Introducing "Route 66" 6. Route 66 ARG, Part II 7. Route 66 ARG, Part III (Conclusion) 8. A Post-ARG Analysis 9. Web Design for Puppetmasters, Part I 10. Web Design for Puppetmasters, Part II Appendix A Online ARG Resources