Synopses & Reviews
The book explores a number of debates about young children and multimedia, with particular reference to video games. It places issues of gender centrally in relation to game play and develops a relational approach to game play using an account of affect. The book places games in a global context and argues that we should not think of the economic relations as somehow remote from what happens in the micro relations of playing. It moves towards a relational approach to subjectivity and explores central issues of violence and parental regulation.
Synopsis
This book explores a number of debates about young children and multimedia, with particular reference to video games, moving toward a relational approach to subjectivity and exploring central issues of violence and parental regulation.
Synopsis
Placing gender at the center of the debate about young children and multimedia, particularly video games, this, now available in paperback, book develops a relational approach to game play using. The book explores issues of violence and parental regulation and argues that economic relations are central to the micro-relations of playing.
About the Author
VALERIE WALKERDINE is Professor of Psychology in the Cardiff School of Social Sciences, Cardiff University, UK. Her previous publications include Growing up Girl (with Helen Lucey and June Melody), Mass Hysteria: Critical Psychology and Media Studies (with Lisa Blackman), Daddy's Girl: Young Girls and Popular Culture and The Practice of Reason. She is editor of Critical Psychology. She is also an installation artist.
Table of Contents
Acknowledgements * Introduction * Video Game Research * Video Games and Childhood Masculinity * "Remember Not To Die" Girls Playing Video Games * Rethinking Violence * Regulating Game Play: Clingy, Sooky Mummy's Boys, and Other Personas * Video Games in a Global Market * Becoming a Player * Playing the Game * Conclusion * References * Index