Synopses & Reviews
This book presents state-of-the-art methods in computer animation and simulation. This collection of papers covers current research in human animation, physically-based modeling, motion control, animation systems, and other key aspects.
Table of Contents
Facial Animation and Ageing: A Parametric Tongue Model for Animated Speech (Scott A. King, Richard E. Parent); Simulation of Skin Aging and Wrinkles with Cosmetics Insight (Laurence Boissieux, Gergo Kiss, Nadia Magnenat-Thalmann, Prem Kalra); A Low Bit-rate Web-enabled Synthetic Head with Speech-driven Facial Animation (I-Chen Lin, Chien-Feng Huang, Ming Ouhyoung).- Character Animation: A Grasp-based Motion Planning Algorithm for Character Animation (Maciej Kalisiak, Michiel van de Panne); Motion Tracking with Dynamic Simulation (Masaki Oshita, Akifumi Makinouchi); ACE: A Platform for the Real Time Simulation of Virtual Human Agents (Marcelo Kallmann, Jean-Sébastien Monzani, Angela Caicedo, Daniel Thalmann).- Hair Modelling: Interactive Hair Styler based on Fluid Flow (Sunil Hadap, Nadia Magnenat-Thalmann); Real-Time Animation of Human Hair Modeled in Strip (Chuan Koon Koh, Zhiyong Huang).- Deformable Models: Controlling Anisotropy in Mass-Spring Systems (David Bourguignon, Marie-Paule Cani); Realistic Deformation of Human Body Shapes (Amaury Aubel, Daniel Thalmann); Implicit-Explicit Schemes for Fast Animation with Particle Systems (Bernhard Eberhardt, Olaf Etzmuß, Michael Hauth).- Modelling and Simulation: An Accurate Model of Wave Refraction Over Shallow Water (Manuel N. Gamito, F. Kenton Musgrave); Animation and Simulation Techniques for VR-Training Systems in Endoscopic Surgery (Hüseyin K. Çakmak, Uwe Kühnapfel); Using Cartesian Product for Animation (Xavier Skapin, Pascal Lienhardt).- Appendix: Colour Illustrations.