Synopses & Reviews
The Book of Dragons
This title takes a comprehensive look at the dragons of the D&D world from a variety of perspectives. It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.
There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.
To use this supplement, a Dungeon Master also needs the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
Synopsis
To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
About the Author
Andy Collins writes and edits roleplaying games for Wizards of the Coast, Inc. His most recent credits include co-authoring the Epic Level Handbook and contributing to the revision of the most recent edition of the Player's Handbook.
James Wyatt is currently an RPG game designer for Wizards of the Coast, Inc. His most recent credits include authoring Oriental Adventures and City of the Spider Queen and contributing to Deities and Demigods, Epic Level Handbook, and Fiend Folio.
Skip Williams is currently a freelance RPG game designer. His most recent and best-known work is co-authoring the three core rulebooks for the current edition of the Dungeons & Dragons game. He also co-authored Book of Challenges and wrote the D&D adventure Deep Horizon.