Synopses & Reviews
Are your students baffled by Baudrillard? Dazed by Deleuze? Confused by Kristeva?
Other beginners guides can feel as impenetrable as the original texts to students who "think in images." Contemporary Thinkers Reframed instead uses the language of the arts to explore the usefulness in practice of complex ideas.
Short, contemporary and accessible, these lively books utilize actual examples of artworks, films, television shows, works of architecture, fashion and even computer games to explain and explore the work of the most commonly taught thinkers. Conceived specifically for the visually-minded, the series will prove invaluable to students right across the visual arts.
Deleuze disdains easy answers. Yet easy answers to Deleuze are what students need. Without reducing Deleuzes complex body of thought to simplistic solutions, this very contemporary guide leads the reader into the world of Deleuzes spiralling thought through concrete examples from art, film, TV and even computer games. From Eternal Sunshine of the Spotless Mind and The Cell to Pac Man and Doom, and from the work of Robert Mapplethorpe, Coco Fusco and Rachel Whiteread to Lost and Doctor Who, this easily digestible introduction looks at the key ideas promoted by Deleuze, both in his own work and in his notoriously difficult collaborations with Felix Guattari, to make them both fresh and relevant to the visual arts today.
About the Author
Damian Sutton is Lecturer at Glasgow School of Art and co-editor of The State of the Real: Aesthetics in the Digital Age (I.B. Tauris). David Martin-Jones is Lecturer in Film Studies at the University of St Andrews, and is the author of Deleuze, Cinema and National Identity.
Table of Contents
Foreword: Deleuze reframed? * PART I * Introduction * What is a rhizome? * 1. Gaming in the labyrinth * 2. Virtual structures of the Internet * PART II * Introduction * What is becoming? * 3. Minor cinemas * 4. Becoming art * PART III * Introduction * What is duration? * 5. Movement-images, time-images and hybrid-images in cinema * 6. Time (and) travel in television * Conclusion: Reframing Deleuze * Notes * Select bibliography * Glossary * Index