Synopses & Reviews
Fantasy painting has a long tradition.It went through a stylistic revolution in the 1980s with the widespread adoption of airbrush as a medium of choice. Now, with the emergence of various computer modeling and rendering applications, fantasy painting is going through another revolution. Digital tools and techniques have made it easier for artists to realize their visions and the images they now create are more vivid, more realistic, and more compelling.
A must-have book for anyone working in the area of fantasy art and for anyone who admires the work of fantasy illustrators. Digital Fantasy Painting Workshop tackles the genres three main categories-fantasy; science-fiction; and horror-and employs detailed step-by-step walkthroughs to show exactly how the images are produced. Featuring work from some of the worlds leading fantasy artists, the book also explores the “tradigital” movement of mixing traditional and digital skills.
Review
“Modern CG artists will also check out Digital Fantasy Painting Workshop if they know whats good for them!” Ramin Zahed, Animation Magazine
About the Author
Martin McKenna is an award-winning fantasy artist and author. His artwork has appeared on book covers for numerous international publishers, and he has illustrated games from Wizards of the Coast and Games Workshop, as well as many Fighting Fantasy titles. He works as a concept artist on computer games, film, and television productions, and has written several books on digital art, including Digital Fantasy Painting Workshop and Digital Horror Painting Workshop.