Synopses & Reviews
"A truly valuable reference guide for learning Macromedia Flash MX." —Eric Whittman, Director of Product Management for Macromedia Flash
- Master Flash fundamentals and create animations and interfaces for complete Web projects
- Take your projects to the next level with tips and specialized production techniques from over 30 Flash experts
- Harness the power of ActionScript and new MX features to build dynamic Flash applications
"The Flash MX Bible is the only book that offers an indispensable wealth of reference material, as well as rich and in-depth tutorials." —Eric Jordan, President/Chief Creative Officer 2Advanced Studios, www.2advanced.com
If Flash MX can do it, you can do it too...
Whether you?re a Web development newcomer or a Flash 5 veteran, this book shows you step by step how to make the most of Flash MX ? and take any Web site to the next level. Packed with examples and illustrations ? including 16 pages in full color ? as well as expert tutorials from Flash pros, it delivers everything from a "Flash in a Flash" Quick Start to brand-new coverage of embedded video, accessibility options, components, font applications, ColdFusion, and Pocket PC movies. It?s all you need to unleash the power of Flash MX ? and start creating state-of-the-art animations, interfaces, and dynamic applications.
Inside, you?ll find complete coverage of Flash MX
- Get up to speed fast using the "Flash in a Flash" Quick Start
- Discover secrets for streamlined production of engaging animated graphics and effective interfaces
- Make the most of enhanced Flash MX drawing tools and animation controls
- Build complete Web projects using Flash and dynamically loaded content
- Harness ActionScript, pre-built components, and native JPEG and MP3 loading to create dynamic effects, interactive games, and more
- Integrate Flash content with Dreamweaver, ColdFusion, and other applications
Create art and effects with Flash MX drawing tools
Use ActionScript to load JPEGS into your site at runtime
Bonus CD-ROM
- Additional expert tutorials, chapters on troubleshooting Flash movies, and appendixes of Flash MX?compatible formats and actions
- Reusable ActionScript components and complete FLA files from examples described in the book
- Sorenson Squeeze for Flash MX video compressor trial software
- Color Schemer shareware and ColorSafe and Swift 3D demos
Review
“…huge and indispensable guide…definitely a must-have…(Practical Web Projects, August 2003)
Synopsis
The totally revised, enhanced and expanded update to the smash bestseller.
* Covers the very latest release of Macromedia Flash.
* Includes enhanced coverage of using Flash with other powerful Web applications and exclusive expert tutorials from the world's top Flash gurus.
* The most comprehensive Flash book on the market.
* Documents Flash's integration and implementation of new technologies
ABOUT THE CD-ROM
The accompanying CD-ROM is packed with trial software, add-ons, plug-ins, shareware, templates, and scores of exclusive sample files from the book
Synopsis
The accompanying CD-ROM is packed with trial software, add-ons, plug-ins, shareware, templates, and scores of exclusive sample files from the book.
About the Author
Robert Reinhard is one of the world's leading Flash experts and is co-principal of [theMakers], a multimedia company based in Los Angeles. He has developed multimedia courses for educational facilities in Canada and the United States, was a speaker at the FlashForward2000 conferences, and will be presenting some of the exciting new features of Flash at the first-ever Canadian Flash festival, FlashintheCan 2002. With a degree in photographic arts, Robert takes a holistic approach to computer applications for the creation of provocative multimedia. Recent projects have included screen graphics for Sean Penn's film The Pledge (2000), and a Flash web site for the Warner Bros. feature film Training Day (2001.)
Snow Dowd is a co-principal at [theMakers] and has worked with Robert Reinhardt for the last four years on various multimedia projects. Snow initially collaborated with Robert on film and photography-based installation projects while earning a degree in Image Arts at Ryerson University in Toronto. Snow has been able to synthesize her background in visual arts and communication theory with an ever-expanding software toolkit. She currently works on print and web projects for education, art and entertainment clients in Los Angeles.
Table of Contents
Foreword.
Preface.
Acknowledgments.
Part I: An Introduction to Flash Web Production.
QuickStart: Flash in a Flash.
Chapter 1: Understanding the Flash Framework.
Chapter 2: Exploring Web Technologies.
Chapter 3: Planning Flash Projects.
Part II: Mastering the Flash Environment.
Chapter 4: Interface Fundamentals.
Chapter 5: Drawing in Flash.
Chapter 6: Symbols, Instances, and the Library.
Chapter 7: Applying Color.
Chapter 8: Working with Text.
Chapter 9: Modifying Graphics.
Part III: Creating Animation and Effects.
Chapter 10: Science of Motion.
Chapter 11: Timeline Animation Fundamentals.
Chapter 12: Applying Layer Types.
Chapter 13: Character Animation Techniques.
Chapter 14: Exporting Animation.
Part IV: Integrating Media Files with Flash.
Chapter 15: Adding Sound.
Chapter 16: Importing Artwork.
Chapter 17: Embedding Video.
Part V: Adding Basic Interactivity to Flash Movies.
Chapter 18: Understanding Actions and Event Handlers.
Chapter 19: Navigating Flash Timelines.
Chapter 20: Making Your First Flash MX Project.
Part VI: Distributing Flash Movies.
Chapter 21: Publishing Flash Movies.
Chapter 22: Integrating Flash Content with HTML.
Chapter 23: Using the Flash Player and Projector.
Part VII: Approaching Actionscript.
Chapter 24: Knowing the Nuts and Bolts of Code.
Chapter 25: Controlling Movie Clips.
Chapter 26: Using Functions and Arrays.
Chapter 27: Interacting with Movie Clips.
Chapter 28: Sharing and Loading Assets.
Chapter 29: Using Components.
Chapter 30: Sending Data In and Out of Flash.
Chapter 31: Applying HTML and Text Field Formatting.
Chapter 32: Creating a Portfolio Site in Flash MX.
Chapter 33: Creating a Game in Flash.
Part VIII: Optimizing and Troubleshooting Flash Movies.
Bonus Chapter 34: Optimizing Your Movies.
Bonus Chapter 35: Getting Your Code Under Control.
Bonus Chapter 36: Solving Problems in Your Movies.
Part IX: Expanding Flash.
Chapter 37: Working with Raster Graphics.
Chapter 38: Working with Vector Graphics.
Chapter 39: Working with Audio Applications.
Chapter 40: Working with 3D Graphics.
Chapter 41: Working with QuickTime.
Chapter 42: Working with Dreamweaver MX.
Chapter 43: Working with Director.
Chapter 44: Working with ColdFusion MX.
Chapter 45: Making Movies for the Pocket PC.
Part X: Appendixes.
Appendix A: Keyboard Shortcuts.
Appendix B: Digital Sound Basics.
Appendix C: Using the CD-ROM?
Appendix D: Contact and Bibliography Information.
Bonus Appendix A: Flash-Compatible Media Formats.
Bonus Appendix B: Multilingual Content in Flash.
Bonus Appendix C: Flash Player-Compatible Actions.
Index.
End-User License Agreement.