Synopses & Reviews
Games Programming has been written for the personal computer owner who is setting out to write fams programs. It charts the territory which lies beyond the simplistic arcade game and which leads to the more intellectually exciting game moderators and learning programs. This is not another book of program listings, nor does it present game algorithms in isolation from the computer methods which make them work. The aim is to equip the reader with an awareness of modern techniques of structured programming, a robust attitude to computer languages, and a source of valuable 'know how'.
Review
"This is quite a comprehensive text, and is a good introduction to anyone who might want to implement a game in computer terms." Computer Bulletin
Synopsis
Although it assumes only a rudimentary knowledge of BASIC, this reference for the home computer programmer introduces the fundamental concepts of the more powerful languages now available for microcomputers.
Table of Contents
1. Introduction; 2. Computer participation in games; 3. Program design and implementation; 4. Programming techniques for games; 5. Mathematical techniques for games; 6. Simulation games; 7. Terrain models; 8. Abstract games; 9. The future; References; Index.