Synopses & Reviews
Summary
Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book
Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. What's Inside
- The principles of algorithmic art
- A Processing language tutorial
- Using organic, pseudo-random, emergent, and fractal processes
About the AuthorMatt Pearson is an artist, coder, and award-winning blogger based in Brighton, UK. His popular blog https://zenbullets.com/ recently won "best blog" at the DiMAS awards. Matt is also the creative force behind the 100 Abandoned Artworks Generative Art project https://abandonedart.org/, where you can see many examples of his work. ================================================= Table of Contents
Introduction
Part 1 Creative Coding
- Generative Art: In Theory and Practice
- Processing: A Programming Language for Artists
Part 2 Randomness and Noise
- The Wrong Way to Draw A Line
- The Wrong Way to Draw a Circle
- Adding Dimensions
Part 3 Complexity
- Emergence
- Autonomy
- Fractals
Synopsis
Summary
Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology
Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book
Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works.
Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside
- The principles of algorithmic art
- A Processing language tutorial
- Using organic, pseudo-random, emergent, and fractal processes
=================================================
Table of Contents
Part 1 Creative Coding
- Generative Art: In Theory and Practice
- Processing: A Programming Language for Artists
Part 2 Randomness and Noise
- The Wrong Way to Draw A Line
- The Wrong Way to Draw a Circle
- Adding Dimensions
Part 3 Complexity
- Emergence
- Autonomy
- Fractals
Synopsis
DESCRIPTION
Artists have always explored new media, and computer-based artists
are no exception. Generative art, an emerging technique where print or
onscreen images are created by use of computer algorithms, finds the
artistic intersection between programming, computer graphics, and
individual expression.
Generative Art presents both the technique and the beauty of
algorithmic art. In it, you'll find dozens of high-quality examples of
generative art, along with the specific programmatic steps author and
artist Matt Pearson followed to create each unique piece. The book
includes concise tutorials for each of the technical components
required to create the book's examples, and it offers countless
suggestions for how you can combine and reuse the various techniques
to create your own works.
KEY POINTS
- Introduction to the principles of algorithmic art
- Brief Processing language tutorial
- Establishing artistic "ground rules" for a new work
- Using random, semi-random, emergent and fractal processes
- Finding fresh approaches to the discipline of programming
- Sixteen-page full-color section of beautiful artwork
Synopsis
"Computer programming is a powerful tool for children to 'learn learning,' that is, to learn the skills of thinking and problem-solving...Children who engage in programming transfer that kind of learning to other things."--Nicholas Negroponte, the man behind the One Laptop Per Child project that hopes to put a computer in the hands of every child on earth, January 2008
Your computer won't respond when you yell at it. Why not learn to talk to your computer in its own language? Whether you want to write games, start a business, or you're just curious, learning to program is a great place to start. Plus, programming is fun!
Hello World! provides a gentle but thorough introduction to the world of computer programming. It's written in language a 12-year-old can follow, but anyone who wants to learn how to program a computer can use it. Even adults. Written by Warren Sande and his son, Carter, and reviewed by professional educators, this book is kid-tested and parent-approved.
You don't need to know anything about programming to use the book. But you should know the basics of using a computer--e-mail, surfing the web, listening to music, and so forth. If you can start a program and save a file, you should have no trouble using this book.
Synopsis
"Computer Programming for Kids" gives kids--or anyone who wants to learn programming from a fresh perspective - a gentle but thorough introduction to the world of computer programming. This book uses the Python language, a free, open source language which is ideal as a teaching tool. Python was chosen because it is easy to learn, free, and compatible with Windows, Mac and Linux. Python is also the base language for the "One Laptop per Child" program. This book covers all the basic concepts of computer programming, and applies them to fun, interesting topics like, computer graphics, game programming, and simulations. It is aimed at kids, but anyone who wants to learn how to program a computer can use it. You don't need to know anything about programming to use the book. Just a normal user-level familiarity with how to use a computer is enough to learn from this book. You can use the book to easily learn to interact with the computer on a programming level. This book can be used at home or in a classroom setting. There is nothing like it currently on the market.
About the Author
Matt Pearson is an artist, coder, and award-winning blogger based in Brighton, UK. His popular blog https://zenbullets.com/ recently won "best blog" at the DiMAS awards. Matt is also the creative force behind the 100 Abandoned Artworks Generative Art project https://abandonedart.org/, where you can see many examples of his work.