Synopses & Reviews
Get a hands-on introduction to the world of personal fabrication with the MakerBot, the easiest and most affordable rapid prototyper available. This book shows you how the MakerBot open source 3D printer democratizes manufacturing and brings the power of large factories right to your desktop. Not only will you learn how to operate MakerBot, you'll also get guidelines on how to design and print almost anything you can imagine -- including models, mechanical parts, puzzles, and toys.
3D printing is a key part of the prototyping process, yet desktop models to date have cost upwards of $10,000. But not any longer. A variant on the open source RepRap 3D printer, MakerBot is designed to be assembled quickly and cheaply. Even the deluxe MakerBot kit costs a little over $1,000. This fun and informative guide -- written by MakerBot's creators -- opens up a new realm of discovery and creativity for makers, hobbyists, students, artists, designers, and tinkerers.
- Understand exactly what's possible in the world of personal fabrication
- Learn how to assemble, upgrade, and tune the MakerBot 3D printer
- Familiarize yourself with the open source design tools you need to design 3D objects
- Get a guide to 10 interesting and useful object prototypes you can print right away
Synopsis
Learn computer programming the easy way with Processing, a simple language that lets you use code to create drawings, animation, and interactive graphics. Programming courses usually start with theory, but this book lets you jump right into creative and fun projects. It's ideal for anyone who wants to learn basic programming, and serves as a simple introduction to graphics for people with some programming skills.
Written by the founders of Processing, this book takes you through the learning process one step at a time to help you grasp core programming concepts. You'll learn how to sketch with code -- creating a program with one a line of code, observing the result, and then adding to it. Join the thousands of hobbyists, students, and professionals who have discovered this free and educational community platform.
- Quickly learn programming basics, from variables to objects
- Understand the fundamentals of computer graphics
- Get acquainted with the Processing software development environment
- Create interactive graphics with easy-to-follow projects
- Use the Arduino open source prototyping platform to control your Processing graphics
About the Author
Ben Fry has a doctorate from the MIT Media Laboratory and was the 2006-2007 Nierenberg Chair of Design for the Carnegie Mellon School of Design. He worked with Casey Reas to develop Processing, which won a Golden Nica from the Prix Ars Electronica in 2005. Ben's work has received a New Media Fellowship from the Rockefeller Foundation, and been shown at the Museum of Modern Art, Ars Electronica, the 2002 Whitney Biennial, and the 2003 Cooper Hewitt Design Triennial.
Table of Contents
Advance Praise for Getting Started with Processing; Preface; How This Book Is Organized; Who This Book Is For; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1: Hello; 1.1 Sketching and Prototyping; 1.2 Flexibility; 1.3 Giants; 1.4 Family Tree; 1.5 Join In; Chapter 2: Starting to Code; 2.1 Your First Program; 2.2 Show; 2.3 Save; 2.4 Share; 2.5 Examples and Reference; Chapter 3: Draw; 3.1 ; 3.2 Basic Shapes; 3.3 Drawing Order; 3.4 Shape Properties; 3.5 Color; 3.6 Custom Shapes; 3.7 Comments; 3.8 Robot 1: Draw; Chapter 4: Variables; 4.1 ; 4.2 Making Variables; 4.3 Processing Variables; 4.4 A Little Math; 4.5 Repetition; 4.6 Robot 2: Variables; Chapter 5: Response; 5.1 ; 5.2 Follow; 5.3 Map; 5.4 Click; 5.5 Location; 5.6 Type; 5.7 Robot 3: Response; Chapter 6: Media; 6.1 Images; 6.2 Fonts; 6.3 Shapes; 6.4 Robot 4: Media; Chapter 7: Motion; 7.1 ; 7.2 Speed and Direction; 7.3 Tweening; 7.4 Random; 7.5 Timers; 7.6 Circular; 7.7 Translate, Rotate, Scale; 7.8 Robot 5: Motion; Chapter 8: Functions; 8.1 Function Basics; 8.2 Make a Function; 8.3 Return Values; 8.4 Robot 6: Functions; Chapter 9: Objects; 9.1 Classes and Objects; 9.2 Robot 7: Objects; Chapter 10: Arrays; 10.1 ; 10.2 Make an Array; 10.3 Repetition and Arrays; 10.4 Arrays of Objects; 10.5 Robot 8: Arrays; Chapter 11: Extend; 11.1 3D; 11.2 Image Export; 11.3 Hello Arduino; 11.4 Community; Coding Tips; Functions and Parameters; Color Coding; Comments; Uppercase and Lowercase; Style; Console; One Step at a Time; Data Types; Order of Operations; Variable Scope; Colophon;