Synopses & Reviews
A comprehensive survey of technological developments in Virtual Reality for use in medical education and simulated procedures
Medicine and the biological sciences have long relied on visualizations to illustrate the relationship between anatomic structure and biologic function. The new multidimensional imaging modalities are powerful counterparts to traditional forms of observation-surgery, postmortem examination, or extensive mental reconstruction. VR technologies have reached unimagined levels of sophistication and utility, giving physicians and students new avenues for planning and practicing surgery and diagnostics.
The two volumes of Information Technologies in Medicine thoroughly explore the use of VR technology in three-dimensional visualization techniques, realistic surgical training prior to patient contact, and actual procedures in rehabilitation and treatment, including telemedicine and telesurgery. Editors Akay and Marsh have brought together all the available information on the subject of VR technologies in medicine and medical training to create the first comprehensive guide to the state of the art in medicine for use by students, doctors, and researchers.
Volume I is devoted to the fundamentals of these new information technologies and their many applications in medical education and practice, especially in the area of medical and surgical simulations. Coverage includes:
* Virtual environment technologies
* The future of VR technologies in the twenty-first century
* Perceptualization of biomedical data
* Visualization in teaching anatomy
Synopsis
Virtual reality (VR) is used in several areas of medicine. It's especially applicable in simulations for surgical training and helps in visualization by providing a better representation of the anatomy. There is great interest in this field because of its promise of revolutionary changes in medical education and patient care. This book deals with the applications of VR in medicine.
About the Author
METIN AKAY is Assistant Professor at the Thayer School of Engineering, Dartmouth College, Hanover, New Hampshire.
ANDY MARSH is a researcher at the National Technical University of Athens in Athens, Greece.
Table of Contents
PREFACE.
PART I: ARTIFICAL ENVIRONMENT AND MEDICAL STIMULATOR/EDUCATION.
1. Virtual Reality in Medicine and Biology (Richard A. Robb).
2. VEs in Medicine; Medicine in Ves (Adrie C. M. Dumay).
3. Virtual Reality and Its Integration into a Twenty-First Century Telemedical Information Society (Andy Marsh).
4. Virtual Reality and MedicineÐChallenges for the Twenty-First Century (Joseph M. Rosen).
5. Virtual Reality Laboratory for Medical Applications (Gabriele Faulkner).
6. Medical Applications of Virtual Reality in Japan (Makoto Yoshizawa, Ken-ichi Abe, Tomoyuki Yambe, and Shin-ichi Nitta).
7. Perceptualization of Biomedical Data (Emil Jovanov, Dusan Starcevic, and Vlada Radivojevic).
8. Anatomic VisualizeR: Teaching and Learning Anatomy with Virtual Reality (Helene Hoffman, Margaret Murray, Robert Curlee, and Alicia Fritchle).
9. Future Technologies for Medical Applications (Richard M. Satava).
INDEX.