Synopses & Reviews
Synopsis
This book constitutes the refereed proceedings of the Second International Conference on Innovative Technologies and Learning, ICITL 2019, held in Troms , Norway, in December 2019.
The 85 full papers presented together with 4 short papers were carefully reviewed and selected from 189 submissions. The papers are organized in the following topical sections: application and design of innovative learning software; artificial intelligence and data mining in education; augmented and virtual reality in education; computational thinking in education; design and framework of learning systems; educational data analytics techniques and adaptive learning applications; evaluation, assessment and test; innovative learning in education; mobile learning; new perspectives in education; online course and web-based environment; pedagogies to innovative technologies; social media learning; technologies enhanced language learning; and technology and engineering education.
Synopsis
Application and Design of Innovative Learning Software.- Increasing Students' Interest and Learning Achievement Using Cooperative Learning (Students Team Achievement Division) through Edmodo.- The influence of interactive and non-interactive E-book on the Learning Effectiveness of High and Low Achievement Nursing students.- Using an Augmented-Reality Board Game for Drug Addiction Prevention at a University in Taiwan.- The Impact of Game-based Situated Learning System in Oral Health Education.- The Application of Augmented Reality to the Education of Chemistry - Take the Course of Nature Science in Junior High School as an Example.- The study on problem solving of using blocks vehicle in STEAM course for lower elementary grades.- A System to Support the Learning of English Collocations via Video Materials: A Preliminary Study.- An Empirical Research on Exploring the Trans-disciplinary Autocorrelationships among The Social-media Technology, MOOCs and Higher-education Sustainability.- ETAR: An English Teaching Assistant Robot and Its Effects on College Freshmen's In-Class Learning Motivation.- Engaging Students in a Flipped English Classroom by Conducting an Interactive Response System and its Effects on Students' Learning Achievement and Learning Motivation.- Visual Attention Analysis During Program Debugging Using Virtual Reality Eye Tracker.- The Effects of Collaborative Learning on Students' English Learning Motivation and Style.- The Designing of Constructivist Web-based Learning Environment to Enhance Problem Solving Process and Transfer of Learning for Computer Education Student.- Artificial Intelligence & Data Mining in Education.- Using process mining techniques to discover student's activities, navigation paths, and behavior in LMS Moodle.- Scaffolding Learning for the Novice Players of Go.- An Image Recognition Practice for Using Mobile Phone during Class.- Building a Chinese facial expression database for automatically detecting academic emotions to support instruction in blended and digital learning environments.- Augmented and Virtual Reality in Education.- Obtaining Managerial Skills in Virtual Reality.- Design and Development of Constructivist Augmented Reality (AR) Book Enhancing Analytical Thinking in Computer Classroom.- Effect of Augmented Reality on Astronomical Observation Instruction.- Enhanced Learning of Jazz Chords with a Projector Based Piano Keyboard Augmentation.- Computational Thinking in Education.- Improving Programming Education Quality with Automatic Grading System.- Tasks for Assessing Computational Thinking Skills at Secondary School Level.- The Effects of Interactive Learning Environment to Enhance the Algorithmic Thinking for Data Structure.- Design and Evaluation of an Interactive Teaching Platform for Guided Instruction in Programming with Real-Time Compilation.- Design and Framework of Learning Systems.- Designing framework of Constructivist Digital Learning Environment Model to Enhance Creative Thinking for Undergraduate Students.- User-Centered Design of Mobile Application Model for Academic Library Services.- Theoretical Framework of Constructivist Web-Based Learning Environment Model to Enhance Mathematical Problem Solving.- The Designing Framework of Constructivist Learning Environment Model to Enhance Information Processing and Reduce Cognitive Load for Students' Primary Grade 5.- Underpinning knowledge and skills for educators to enhance cyber safety awareness in South African schools.- Conceptualising a dynamic technology practice in education using Argyris and Sch n's Theory of Action.- An Innovative BERT-based Readability Model.- Framework for Knowledge Asset Management In Community Projects In Higher Education Institutions.- Theoretical Domain Framework to Identify Cybersecurity Behaviour Constructs.- The South African ICT Security Awareness Framework for Education (SAISAFE).- Educational Data Analytics Techniques and Adaptive Lea