Synopses & Reviews
As the Internet and World Wide Web continue to influence corporate and private activities, systems are needed that mimic human-to-human interface, to simplify the human-to-computer interface. Intelligent Agents are likely to play a significant role in the design of such interfaces, and this book explores how they could influence media-based systems. Throughout, the text maps out the considerable advances that have already been made, paving the way toward a future where computers will be truly described as an intelligent aid to our personal and business lives.
Synopsis
As the Internet and the WWW impact on corporate and private activities, the human-computer interface is becoming a central issue for the designers of these systems. Such interfaces will decide the success or failure of future technologies, which will have to provide users with easy-to-use 'intelligent' problem solving tools.
'Intelligent Agents' are likely to play a significant role in the design of these interfaces, and this book explores how they are starting to influence media-based systems.
As you read Intelligent Agents for Mobile and Virtual Media, you will discover the considerable advances that have already been made on the long journey towards a day when computers will be truly described as an intelligent aid to our personal and business lives.
Table of Contents
Convergence, software agents and information ecosystems.- Interface issues for wearable and mobile computer users.- Visual data navigators 'Collaboratories' true interactive visualisation for the web.- The future of convergent computer and telecommunications technology.- Towards autonomous characters for interactive media.- Towards an XML and agent-based framework for the distributed management and analysis of multi-spectral data.- Learning by experience.- The development of an intelligent virtual environment for training.- An experimental study of the effect of presence in collaborative virtual environments.- Formative research on the refinement of web-based instructional design and development guidance systems for teaching music fundamentals at the pre-college level.- Unnatural history?- Deconstructing the Walking with Dinosaurs phenomena.- Trashing the net: subculture practice online.- Another time, another place: the use of technology to make the cultural heritage of the organ accessible.- Synthetic vision for road traffic simulation in virtual environments.- Eternity.