Synopses & Reviews
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you?ll need more than a great idea and flawless code?an eye-catching and functional user interface design is essential. With this book, you?ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.
Whatever type of iPhone project you have in mind?social networking app, game, or reference tool?you?ll benefit from the information presented in this book. More than just tips and pointers, you?ll learn from the authors? hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo , creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff , a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone J?rgen Siebert , creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson , an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress? best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you?ll be prepared to match great code with striking design and create the app that everyone is talking about. What you?ll learn How to optimize your design for the iPhone's limited screen real estate and the mobile environment How to create a user interface that is eye-catching and stands apart from the crowd How to maximize your use of typographic elements for style and readability How to perfect entry views and display large amounts of data in an exciting way How to translate games made for the desktop's big screen to the iPhone How to strike the perfect balance between simplicity, beauty, and features Who this book is for
iPhone application developers of all experience levels and development platforms. Table of Contents App Cubby Yet Another Google Reader Brightkite for the iPhone Outpost TanZen and Zentomino Flash of Genius: SAT Vocab Postage Falling Balls and Gravity Pods FontShuffle Snow Reports for the iPhone
Synopsis
Introduction By the time you read this, the number applications on the App Store will have crossed the 100,000 mark. Chances are that if you come up with an idea for an app, it s already on the Store and in abundance. In order to catch users interest, you ll have to differentiate yours. Most developers seem to take the easy route by simply lowering their price. The problem is that it s so easy to do that everybody can do it. And if they do, you ve gained nothing. On the contrary, you ve lost an income that could possibly motivate you to keep improving and updating your app and thereby sustain your name as a reliable developer users can trust their investment to. If you choose to take the difficult route, however, and differentiate on quality the route that not everybody can take you ll not only become a better developer but also earn the respect from other developers and users who ll be willing to spend real time and money on your app. The ten authors of this book have all released successful apps and can testify to how going that extra mile, or ten, has paid off in many aspects of their lives as iPhone developers. By reading their takes on how to make an app stand out from the rest, you ll gain some of the inspiration and insight that could make your app the one in its category that users will want."
Synopsis
No matter how experienced a developer may be, he likely shares one thing in common with every other iPhone developer: limited exposure to the iPhone's small screen. This book explains how 10 of the most innovative and creative iPhone application developers have maximized the user experience with minimal screen space.
Synopsis
Following the best-selling Beginning iPhone Development, iPhone User Interface Design Projects is the first book dedicated to designing and implemented great user experiences on the iPhone. The iPhone has quickly become the coolest new platform for application development, and developers with all levels of experience and from all development environments are eager to learn how to do it. Not only is there money to be made for developers selling great-looking iPhone apps, but ita (TM)s just a hell of a lot of fun for everyone involved
Synopsis
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code--an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great UI.
Whatever type of iPhone project you have in mind--social networking app, game, or reference tool--you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jurgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about. What you'll learn Optimize your design for the iPhone's limited screen real estate and the mobile environment Create a user interface that is eye-catching and stands apart from the crowd Maximize your use of typographic elements for style and readability Perfect entry views and display large amounts of data in an exciting way Translate games made for the desktop's big screen to the iPhone Strike the perfect balance between simplicity, beauty, and features Who is this book for?
iPhone application developers of all experience levels and development platforms