Synopses & Reviews
The fun and easy way to build your first Java applet or applicationJbuilder trial version and more on CD-ROM
Get up to speed on object-oriented programming techniques
Write Web-savvy Java programs — no experience required!
Java 2 is packed with tools for creating "run anywhere" applets and applications. But how do you get the hang of all those object-oriented concepts and techniques? Relax! With Barry Burd at your side, you'll be programming graphical interfaces, user interactions, database access, and more — in no time!
all this on the bonus CD-ROM
- Jbuilder Personal, JdataConnect Standard Edition, and Kawa trial versions
- Sample applets and applications from the book, with source code
- Shareware versions of FileQuest, PasteLister, and NetCaptor
IBM WebSphere Studio evaluation version and more
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Synopsis
This is a must-have book that shows Web developers how to implement rich interactive content and design great programs that take advantage of the Java 2 technology. Expert authors give you practical, useable Java code plus insights into the way professional programmers go about building applets and applications. This book makes Java programming easy by taking users step-by-step through implementing real-time updates on web pages, focusing on designing and creating original applications. The companion CD includes the latest Java 2 SDK, source code from the text, sample applets and templates and other programming tools and utilities to help you get started.
About the Author
Barry Burd, Ph.D, teaches computer science at Drew University. He also trains professional programmers and speaks at conferences around the world. His books include JSP: JavaServer Pages.
Table of Contents
Introduction.
Part I: Getting Started.
Chapter 1: All About Java.
Chapter 2: Running Canned Java Programs.
Chapter 3: Using the Basic Building Blocks.
Part II: Writing Your Own Java Programs.
Chapter 4: Making the Most of Variables and Their Values.
Chapter 5: Controlling Program Flow with Decision-Making Statements.
Chapter 6: Controlling Program Flow with Loops.
Part III: Working with the Big Picture: Object-Oriented Programming.
Chapter 7: Thinking in Terms of Classes and Objects.
Chapter 8: Saving Time and Money: Reusing Existing Code.
Chapter 9: Constructing New Objects.
Chapter 10: Putting Variables and Methods Where They Belong.
Part IV: Savvy Java Techniques.
Chapter 11: Using an Array to Juggle Several Values at Once.
Chapter 12: Looking Good When Things Take Unexpected Turns.
Chapter 13: Sharing Names among the Parts of a Java Program.
Part V: The Part of Tens.
Chapter 14: Ten Ways to Avoid Mistakes.
Chapter 15: Ten Sets of Web Resources for Java.
Part VI: Appendix.
Appendix: Using the CD-ROM.
Bonus Chapters on the CD-ROM!
Bonus Chapter A: Responding to Keystrokes and Mouse Clicks.
Bonus Chapter B: Writing Java Applets.
Bonus Chapter C: Using Java Database Connectivity.
Index.
End-User License Agreement.
Book Registration Information.