Synopses & Reviews
Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio
Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.Create, draw, and update XNA game windows and 3D objectsAdd dazzling animation and fluid character motion Render photorealistic terrains, landscapes, skies, and horizonsProgram custom lighting and shading effects using HLSLIntegrate sound effects, game dashboards, and stat tracking Work with game cameras, keyframes, sprites, and loadersDesign natural collision detection, ballistics, and particle effectsDevelop, import, and control Quake II models using MilkShape
Synopsis
Fully updated for the latest release of the world's most popular free game development platformThe new edition of this hands-on guide makes it easy for anyone to create and share 3D games for Xbox or the PC using Microsoft XNA Game Studio 3.0. Written by experienced game developers, the book details the fundamentals of great game programming and offers real-world examples.
Microsoft XNA Game Studio Creator's Guide, Second Edition shows you how to create 3D models and control them with code; custom-program a game engine; and add animation, lighting and special effects. New features covered in this edition include network and mobile device gaming. C# tutorials tailored to XNA game development are also included.
Synopsis
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Bring your PC, Zune, and Xbox gaming visions to life with Microsoft XNA Game Studio
Develop complete 2D and 3D games with step-by-step hands-on instruction, advice, and tips from two industry professionals. Fully revised to cover the latest features, Microsoft XNA Game Studio Creator's Guide, Second Edition lays out the essentials of game programming alongside exciting examples and C# code samples. Learn how to create 3D models, virtual worlds, and add stunning animation. You'll also discover how to incorporate 3D audio into your projects and handle PC and game controller input devices.
- Create, draw, and update XNA game windows and 3D objects
- Add dazzling animation and fluid character motion
- Render photorealistic terrains, landscapes, skies, and horizons
- Program custom lighting and shading effects using HLSL
- Integrate sound effects, game dashboards, and stat tracking
- Work with game cameras, keyframes, sprites, and loaders
- Design natural collision detection, ballistics, and particle effects
- Develop, import, and control Quake II models using MilkShape
About the Author
Stephen Cawood is a former program manager at Microsoft Corporation and the author of several gaming titles.
Pat McGee is a faculty member and course developer at the British Columbia Institute of Technology and a technical engineer at SAP. He is a game programmer.
Table of Contents
Chapter 1: Set up an XNA Development Environment
Chapter 2: XNA Basics
Chapter 3. Introduction to 2D Games
Chapter 4: Introduction to 3D Graphics Programming
Chapter 5 Animation Introduction
Chapter 6: Character Movement
Chapter 7: Texturing Your Game World
Chapter 8: Adding Skies and Horizons to your Levels
Chapter 9. Index Buffers
Chapter 10: Enhanced Image Effects
Chapter 11: Score Tracking and Game Stats
Chapter 12: Creating and Loading 3D Models
Chapter 13: Vectors
Chapter 14: Matrices
Chapter 15: Building a Graphics Engine Camera
Chapter 16: Collision Detection
Chapter 17: Ballistics
Chapter 18: Particle Effects
Chapter 19: Keyframe Animations
Chapter 20: Lighting
Chapter 21: Input Devices
Chapter 22. Content Pipeline
Chapter 23. Animated Models
Chapter 24. AddingAudio to Your Game
Chapter 25. Terrain with Height Detection
Chapter 26. Multi-player Gaming
Chapter 27. Networked Gaming
Chapter 23: The Xbox Creators Club
Appendix: C# Quick Reference