Synopses & Reviews
From the author of andlt;Iandgt;Enderand#8217;s Gameandlt;/Iandgt;, the soon-to-be major motion picture!andlt;BRandgt;andlt;BRandgt;A complex fate. A deadly path. Book two in the andlt;Iandgt;New York Times andlt;/Iandgt;bestselling series andlt;Iandgt;Publishers Weekly andlt;/Iandgt;calls and#8220;an epic in the best sense.and#8221;andlt;BRandgt; andlt;BRandgt;When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadeshand#8212;a machine shaped like a human, created to deceiveand#8212;but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he canand#8217;t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param canand#8217;t work together to alter the past, there will be no future.andlt;BRandgt; andlt;BRandgt;The adventure, suspense, and time travel continue in this second installment in the critically acclaimed andlt;Iandgt;New York Timesandlt;/Iandgt; and andlt;Iandgt;Publishers Weeklyandlt;/Iandgt; bestselling Pathfinder series.
Synopsis
From the internationally bestselling author who brought us Ender’s Game, a brand-new series that instantly draws readers into the dystopian world of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people’s pasts. Rigg’s only confidant is his father, whose sudden death leaves Rigg completely alone, aside from a sister he’s never met. But a chance encounter with Umbo, another teen with a special talent, reveals a startling new aspect to Rigg’s abilities, compelling him to reevaluate everything he’s ever known. Rigg and Umbo join forces and embark on a quest to find Rigg’s sister and discover the true depth and significance of their powers. Because although the pair can change the past, the future is anything but certain….
Synopsis
From the author of Ender's Game, the soon-to-be major motion picture
A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls "an epic in the best sense."
When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh--a machine shaped like a human, created to deceive--but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can't work together to alter the past, there will be no future.
The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.
Synopsis
From Orson Scott Card, the internationally bestselling author of Ender's Game, comes the second novel in the Pathfinder trilogy, the riveting story of Rigg, a teenager who possesses a special power that allows him to see the paths of people's pasts. When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh--a machine shaped like a human, created to deceive--but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can't work together to alter the past, there will be no future.
The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.
Synopsis
Rigg has the power to change the past. But nothing can prepare him for the future...
The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.
PRAISE FOR PATHFINDER:
* “Fast-paced and thoroughly engrossing, the 650-plus pages fly by, challenging readers to care about and grasp sophisticated, confusing, and captivating ideas.” —Booklist (starred review)
* “An amalgamation of adventure, politics, and time travel that invokes issues of class and the right to control one’s own life.” —Publishers Weekly (starred review)
* “Card buffs will find everything they love about the author herein, and with this impeccable novel, he will easily gain a batch of new fans who will eagerly await the next installment.” —BCCB (starred review)
“Card’s latest work of speculative fiction twists together tropes of fantasy and science fiction into something fine indeed.” —School Library Journal
Synopsis
Book two in the New York Times bestselling series Publishers Weekly calls “an epic in the best sense.”Rigg has the power to change the past. But nothing can prepare him for the future...
The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.
Synopsis
From the author of
Ender’s Game, the soon-to-be major motion picture!
A complex fate. A deadly path. Book two in the New York Times bestselling series Publishers Weekly calls “an epic in the best sense.”
When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh—a machine shaped like a human, created to deceive—but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can’t yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can’t work together to alter the past, there will be no future.
The adventure, suspense, and time travel continue in this second installment in the critically acclaimed New York Times and Publishers Weekly bestselling Pathfinder series.
About the Author
Orson Scott Card is the author of numerous bestselling novels and the first writer to receive both the Hugo and Nebula awards two years in a row; first for andlt;iandgt;Enderandrsquo;s Gameandlt;/iandgt; and then for the sequel, andlt;iandgt;Speaker for the Deadandlt;/iandgt;. He lives with his wife and children in North Carolina.