Synopses & Reviews
Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.
Synopsis
Parallel processing offers the potential to render high-quality imagesand animations in reasonable time. Written for the practitioner, this book first reviews the basic issues involved in rendering within a parallel or distributed environment. It then examines the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering.
Case studies of working applications include "real-time ray tracing" and a full global illumination renderer for high-end production.
Basis for a SIGGRAPH tutorial in 2002!
Synopsis
Includes bibliographical references (p. 337-362) and index.