Synopses & Reviews
You have a useful library of books covering the tools, techniques and aesthetics of animation, but you've been asked to produce 52 episodes of an animated series with only 12 months in the schedule.
Producing Animation is your answer. A comprehensive guide to the production industry, this title is an invaluable asset for animation professionals. Already a relied upon resource by professionals and students alike, the second edition of
Producing Animation will include new content including a chapter on production software and legal aspect of production, case studies, discussions on 2D, 3D and CGI production processes. Companion website features sample charts, editable tables and templates, and workflow outlines for 2D, 3D, object and digital animation production.
Explore the process of developing a project from conception to final delivery and adapt the industry's best practices in your own workflow. Written by Catherine Winder and Zahra Dowlatabadi and Edited by Tracey Miller-Zarneke, reknowned author and producer, Producing Animation is written from the unique perspective of a producer.
* The complete guide to identifying, pitching, selling, developing,and producing an animated show with detailed resources for production planning, budgeting, scheduling and tracking your project.
* Adopt the best production practices for your projects with editor, Tracey Miller Zarneke, Production Manager for Chicken Little and accomplished author.
* New! Producing Animation 2nd edition features 2 new chapters discussing software and legal aspect of a producer's role, in-depth case studies, and updated resources for professionals and students alike.
* Companion website features sample charts, editable tables and templates, and workflow outlines for 2D, 3D, object and digital animation production.
Review
Praise for the 1st Edition of Producing Animation
"Producing Animation is an invaluable resource for students, executives, artists, and live action producers who may dream about producing an animated project. From preparing a pitch through final release print, everything you need to know about producing animation is discussed. Reading it is almost as if you had a mentor to guide you through the complex and often frustrating process of producing animation. If you are planning a project, this is an item that should be added to your budget and it is likely that you will be able to save many multiples of its cost in no time." - Pamela Kleibrink Thompson, TheScratchPost.com
"This is a bridge book between the fiscal and creative forces of animation. It is concisely written in a readable and logical start to finish fashion. It is a solid reference text for anyone interested in producing animation." - TAISzine
"For those interested in changing positions within the industry, there are synopses of every role in animation. For newcomers to animation, Producing Animation is invaluable...It ought to be required reading in animation schools for students and teachers, to show how much there is to learn and is needed to do to bring out the best in animation." - TAISzine
"It was fantastic... truly a path cutting, edge of the envelope publication for the industry. Well written, informative, painfully accurate and incredibly well presented with brilliant graphs, tables, examples, etc etc. The industry has been begging (or too stupid to beg) for such a book." - Robert Taylor is a Digital Effects & Computer Animation Artist & Consultant
While there's a useful library of books covering the tools, techniques and aesthetics of animation, until now there's been scant coverage of the highly refined skill sets needed to produce animation. This up-to-date volume provides A to Z counsel about putting together a medium to large scale TV series or feature projects, with focus on cel and CGI animation genres. The writing is colloquial and peppered with authentic examples drawn from the adventures and misadventures of two experienced practitioners. There are hugely valuable tips for the smaller scale, independent writer/producer/animator who wants to develop his or her production chops. - Kit Laybourne, Head of Animation at Oxygen Media and author, The Animation Book.
Synopsis
You have a useful library of books covering the tools, techniques and aesthetics of animation, but you ve been asked to put your production and creative skills to the test to produce a theatrical feature film or to deliver 52 episodes of a television series with only 18 months in the schedule.
Producing Animation is your answer. Written by Catherine Winder and Zahra Dowlatabadi and edited by Tracey Miller-Zarneke, Producing Animation is a comprehensive guide to the production industry. Already a relied upon resource by professionals and students alike, this book covers the process from script to screen while defining the role of the producer at each phase. The second edition features new content such as sidebars on key topics from industry experts, discussions on CG, 2D and stereoscopic production processes, and an overview on marketing and distributing your project. The companion website provides access to sample tables, templates and workflow outlines for CG and 2D animation production.
Producing Animation offers:
A complete guide to identifying, pitching, developing, and producing an animated show with detailed resources for production planning, budgeting, scheduling, tracking, delivering, marketing, and distribution.
Tools to establish the best production practices for your project with insight into the inner workings of animation production at successful studios, both large and small.
A unique collection of the knowledge, experience, and advice of industry professionals on a wide variety of topics, from selling your project to setting up a co-production to stereoscopic filmmaking.
Versatile and practical sample charts, tables and templates for CG and 2D animation production to help launch your project with solid processes and procedures, also available at http: //booksite.focalpress.com/companion/9780240815350/.
Table of Contents
Introduction; The Animation Producer; Buying and Selling Projects; The Core Team; The Development Process; The Production Plan; The Production Team; Pre-Production; Production; Post Production; Tracking Production, Production Softwares; Appendix: Animation Resources