Synopses & Reviews
A code-intensive guide for programmers, with an optional disk that contains a wealth of source code in C and C++. Introduces some of the key issues surrounding graphics file formats. Emphasizes solutions to major problems when dealing with graphics files such as file and memory management, conversions, reconciling discrepancies between graphics files contents and capabilities of output devices, edge-detection algorithms and JPEG compression.
Table of Contents
GRAPHICS FILES IN GENERAL.
What Are Graphics Files?.
Types of Graphics Files.
Colors.
Compression Techniques.
Memory Management for File Processing.
A FRAMEWORK FOR BITMAP FILES.
A Framework for Bitmap Files.
Libraries for Monochrome Images.
Libraries for Grayscale Images.
Libraries for Full-Color Images.
Libraries for General Pixel Images.
RUN LENGTH COMPRESSED FORMATS.
MacPaint.
PCX.
GEM IMG.
IFF/ILBM Bitmap Images.
UNCOMPRESSED FORMATS.
Windows Bitmap.
Targa.
DICTIONARY COMPRESSED FORMATS.
GIF.
TIFF.
JPEG.
VECTOR FORMATS.
HP-GL.
MS Windows Metafiles.
PRINTER FORMATS.
HP Printer Control Language.
PostScript.
FORMAT CONVERSION.
Bitmap to Bitmap: The PBM Approach.
Vector to Bitmap: Rasterization.
Guessing a File Format.
References.
Index.