Synopses & Reviews
How do you define a serious Illustrator user? How about one who uses Illustrator to produce robust and professional-looking vector graphics but also needs the program to be flexible and efficient in workflow and production cycles. If this describes you or the user you strive to be, then you need this book Filled with the industrial-strength techniques and best practices required to get you up to speed fast on Illustrator CS2 without missing a beat in your production workflow, Real World Adobe Illustrator CS2 is the definitive reference for the serious Illustrator user. Thoroughly updated for this version of the software, Illustrator pro Mordy Golding offers a complete guide to the new features such as Live Trace, Live Paint, the Control Palette, Custom Workspaces, and expanded support for Mobile devices, to name a few. You'll also find practical insights on creating type, symbols, graphs, color, effects, Web graphics, and more. Along with tips, sidebars, and expert commentary, there are also numerous illustrations and screen shots included to offer readers the most complete coverage on this extraordinary application. Designers from all fields--illustrators, animators, package designers, graphic designers, web designers, and more--will find Real World Adobe Illustrator CS2 their one-stop guide to creating powerful designs in Illustrator CS2.
For more information check out Mordy's blog at http://rwillustrator.blogspot.com/.
Synopsis
This is an update to the comprehensive, industrial strength guide to Illustartor 9, packed with timesaving tips and advanced techniques for everyday use.
Synopsis
Entertaining, up-to-date, and comprehensive,
Real World AdobeIllustrator 10 is the definitive, everything-you-need-to-know guide tothe world's leading vector-based illustration program. Go under the hood ofIllustrator 10 with veteran author Deke McClelland, as he covers every tooland feature--and shares his hard-won tips and shortcuts each step of theway.
Written expressly for designers and artists who use Illustrator on the job,the book's industrial-strength production techniques give you new andconcrete solutions for streamlining your work and conquering commonIllustrator dilemmas. Thoroughly updated for Illustrator 10, this editionincludes insightful how-tos on new symbols and slicing options for Webgraphics; enveloping, warping, and liquefying distortion tools; anddynamic, data-driven graphics.
Synopsis
UntitledAdobe Illustrator is used by over one million graphics and Web professionals to create, design, and layout publications for print and the Web. Users rely on its layered work environment and vector-drawing tools to achieve superior results with logos, advertisements, technical, and fine arts illustrations.
Entertaining, up-to-date and comprehensive, Real World Adobe Illustrator 10 is the definitive guide to learning industrial-strength techniques using Adobe Illustrator. Author, Deke McClelland, covers every tool and feature in Illustrator, providing helpful tips and hints throughout. Dozens of step-by-step techniques are provided and thoroughly illustrated. This edition has been fully updated for Illustrator 10, and includes information on using Illustrator to produce Web graphics, with special focus on animated GIF, JPEG, Flash, and LiveMotion formats.
About the Author
Mordy Golding has played an active role in the design and publishing environment since 1990. A production artist for both print and the web for many years. Mordy, an Adobe Certified Expert and Adobe Certified Print Specialist, has served as a hands-on trainer and has spoken at worldwide events and seminars including Macworld, Seybold, NAB, and PhotoshopWorld.
He worked at Adobe as the product manager for Adobe Illustrator 10 and Adobe Illustrator CS, and is the founder of Design Responsibly LLC, a company focused on consulting, training and support for designers and printers who are looking to adopt the Adobe Creative Suite.
Mordy was named a Champion of Graphic Design by Graphics IQ and has written and edited numerous books on Illustrator, as well as recorded training DVDs.
Table of Contents
Introduction
The Structure of This Book. The Margin Icons. Platform Nuts and Bolts.
I. WELCOME TO ILLUSTRATOR. 1. Meet Illustrator 10.
Adobe: the "Microsoft of Graphics". Where Illustrator Fits In. Close, But Not Kin: Illustrator Versus Photoshop. The Lowdown on Illustrator 10. 2. The Interface.
Getting Illustrator Up and Running. The Illustrator Desktop. Accomodating Your Personal Style. 3. The Artboard.
Preparing a New Illustration. Getting Around in Illustrator. 4. Files and Formats.
Opening Files. Placing and Linking. Saving Your Work to Disk. Why All These Formats?
II. WORKING WITH SHAPES. 5. Creating Lines and Shapes.
Everything You Need to Know About Paths. Doing and Undoing. Creating Simple Shapes. The Flare Tool. Lines, Arcs, Spirals, and Grids. Drawing Free-Form Paths. Pointing Paths. Tracing Templates. Yet One Tool Beats Them All. 6. Exact Points and Precision Curves.
Selecting Like a House on Fire. Deselecting Stuff That You Want to Leave As Is. Dragging Stuff Around. The Great and Powerful Pen Tool. Putting the Pen Tool to Work. Smoothing, Erasing, Reshaping. And Simplifying (aka Fixing Things). 7. Modifying and Combining Paths.
One Million Ways to Replicate. Dragging and Dropping. Joining Points and Paths. Splitting Paths into Pieces. Carving Holes in Paths. Use a Path to Change a Path. 8. Developing a Flair for the Schematic.
Measuring and Positioning with Microscopic Precision. Aligning and Distributing Objects. Creating and Using Custom Guides. Smart Guides. Assembling Paths into Groups. When Grouping Isn't Protection Enough. The Celebrated Stacking Order. Working with Drawing Layers. Vacuuming Your Illustration. 9. The Magic of Transformations and Distortions.
Making Objects Bigger and Smaller. Rotating Objects. Flipping Objects Back and Forth. Slanting Objects the Weird Way. Multiple Transformations on Multiple Objects. Free Transform for All. The Distortion Funhouse.
III. TYPE, SYMBOLS, AND GRAPHS. 10. How to Handle Typical Type.
Establishing Text Objects. Selecting and Editing Text. Formatting Type. The Amazing World of Tabs. The Text Eyedropper and Paint Bucket. 11. Some of Your Wackier Text Effects.
Topsy-Turvy Type on a Curve. Filling a Shape with Text. Flowing Text from One Shape to Another. Wrapping Type Around Graphics. Importing and Exporting Text. Checking Your Spelling. Searching for and Replacing Stuff. Creating Rows and Columns. Fitting Text on the Fly. Converting Character Outlines to Paths. 12. Symbolic Acts.
What Are Symbols, and Why Do I Need Them? Creating Instances. Modifying Instances with the Symbolism Tools. The Symbolism Control Room. The Symbols Palette. Modifying Symbols. Bringing in Other Symbols. 13. This is Your Brain on Graphs.
Creating a Graph. Defining the Graph Size with the Graph Tool. Using the Graph Data Window. Organizing Your Data for Different Kinds of Graphs. Applying Automated Changes to a Graph. Manually Customizing a Graph. Graphing with Graphics.
IV. COLOR AND EFFECTS. 14. The Slippery Science of Color.
The Great White Light and the Breakaway Color Republics. Choosing Your Color Space. Finding Your Colors in Illustrator. Applying the Overprint Options. Applying Automated Color Manipulations. Color Management Essentials. 15. Fills, Mulit-Fills, and Fab Fills.
Filling Closed and Open Paths. Filling Type and Text Blocks. Applying a Single Fill. Applying Multi-Fills and Effects. Gradients in the Key of Life. Adjusting a Gradient Fill to Fit its Path. Gradient Mesh. Filling Objects with Patterns. 16. Strokes and Brushes.
Basic Stroke Attributes. Applying a Stroke from the Stroke Palette. Stroke Positions and Multi-Strokes. Stroke Commands, Filters, and Effects. Brushing Up on Your Paths. 17. Blends, Masks, and Pen & Ink Fills.
Blending Paths. Creating a Blend. Cool Blend Tool Tricks. Masking: Filling Objects with Objects. Hatching Textures. 18. Transparency.
Opacity. Blending Modes. Knockout Groups. Opacity Masks. Using Transparency. Transparency and Flattening. 19. Hog-Wild Special Effects.
The Complete History of Filters and Effects. Twist: Tool, Filter, and Effect. Live Effects and the Appearance Palette 101. Working with Styles. Transferring Attributes. The Scary Path Wigglers. Orderly Distortions and Transformations. Pathfinder Effects. 20. Becoming Master of the Raster.
Raster Effects on Vector Shapes. Filters and Effects for Roster Images. Converting Pixels into Vectors. Linked or Embedded. Hoist that Raster and Rake those Pixels. Trading Artwork with Photoshop.
V. GOING PUBLIC. 21. Creating Web Graphics.
The Ascent of Web Graphics. (Web) Graphically Speaking. Creating Web Graphics. Slicing Web Graphics. SVG Filter Effects. Save for Web Dialog. Creating a Navigation Bar with Slices and CSS Layers. 22. Animation and Data-Driven Graphics.
Designing SWF Files. Creating SVG Graphics. Data-Driven SVG Graphics. 23. Illustrator and Other Programs.
Working with Adobe Photoshop. Working with Other Image Editors. Working with Page-Layout Programs. Working with Other Drawing Programs. Working with Web Authoring Programs. Working with Video. Making Color Appear Consistent across Programs. 24. Printing Your Illustrations.
Printing Composite Pages. Printing Color Seperations. Unusual Printing Considerations. Creating PDF Files. 25. Illustrator Actions.
Creating a New Action. Changing an Action. Batch Processing Actions. Saving and Loading Actions. Index.