Synopses & Reviews
• A 32-volume series—over 22 million graphic novels sold in Japan!
• 330k units of Shaman King manga have sold through in the U.S. to date.
• Available on home video from 4Kids Entertainment
• Trading card games, toys, and video game support
• Was serialized in SHONEN JUMP magazine
• Released every two months
Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…
Yoh rushes to aid his friends in battle, but is too late to save one of his most gifted allies. Can Jeanne, the leader of the X-Laws, restore him with her healing abilities? She may be our heroes' only hope...but her price is Yoh's withdrawal from the Shaman Fight!
Synopsis
• A 32-volume series—over 22 million graphic novels sold in Japan!
• 330k units of Shaman King manga have sold through in the U.S. to date.
• Available on home video from 4Kids Entertainment
• Trading card games, toys, and video game support
• Was serialized in SHONEN JUMP magazine
• Released every two months
Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…
Yoh rushes to aid his friends in battle, but is too late to save one of his most gifted allies. Can Jeanne, the leader of the X-Laws, restore him with her healing abilities? She may be our heroes' only hope...but her price is Yoh's withdrawal from the Shaman Fight!
Synopsis
A 32-volume series over 22 million graphic novels sold in Japan
330k units of Shaman King manga have sold through in the U.S. to date.
Available on home video from 4Kids Entertainment
Trading card games, toys, and video game support
Was serialized in SHONEN JUMP magazine
Released every two months
Yoh Asakura is a shaman one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancee, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize
Yoh rushes to aid his friends in battle, but is too late to save one of his most gifted allies. Can Jeanne, the leader of the X-Laws, restore him with her healing abilities? She may be our heroes' only hope...but her price is Yoh's withdrawal from the Shaman Fight "
Synopsis
Shaman Yoh Asakura is in training for the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize. Young adult.
Synopsis
Yoh Asakura is a shaman—one of the gifted few who, thanks to training or natural talent, can channel spirits that most people can't even see. With the help of his fiancée, Anna, Yoh is in training for the ultimate shaman sports event: the "Shaman Fight in Tokyo," the once-every-500-years tournament to see who can shape humanity's future and become the Shaman King. But unfortunately for Yoh, every shaman in the world is competing for the same prize…
Yoh rushes to aid his friends in battle, but is too late to save one of his most gifted allies. Can Jeanne, the leader of the X-Laws, restore him with her healing abilities? She may be our heroes' only hope...but her price is Yoh's withdrawal from the Shaman Fight!
About the Author
Unconventional author/artist Hiroyuki Takei began his career by winning the Osamu Tezuka Cultural Prize (named after the famous artist of the same name). After working as an assistant to famed artist Nobuhiro Watsuki, Takei debuted in Weekly Shonen Jump in 1997 with Butsu Zone, an action series based on Buddhist mythology. His multicultural adventure manga Shaman King, which debuted in 1998, became a hit and was adapted into an anime TV series. His new series Ultimo (Karakuri Dôji Ultimo) is currently being serialized in the U.S. in SHONEN JUMP. Takei lists Osamu Tezuka, American comics and robot anime among his many influences.Unconventional author/artist Hiroyuki Takei began his career by winning the Osamu Tezuka Cultural Prize (named after the famous artist of the same name). After working as an assistant to famed artist Nobuhiro Watsuki, Takei debuted in Weekly Shonen Jump in 1997 with Butsu Zone, an action series based on Buddhist mythology. His multicultural adventure manga Shaman King, which debuted in 1998, became a hit and was adapted into an anime TV series. His new series Ultimo (Karakuri Dôji Ultimo) is currently being serialized in the U.S. in SHONEN JUMP. Takei lists Osamu Tezuka, American comics and robot anime among his many influences.