Synopses & Reviews
Simply Java Programming demonstrates the power of object-oriented, event-driven programming in Java. Its outstanding pedagogic approach comes from Deitel & Associatesthe best-selling programming language authors and renowned instructors w o have taught programming to over 1,000,000 people in 100+ countries.
APPLICATION-DRIVEN, Step-by-Step Tutorial ApproachThe Deitels explore Java concepts in the context of interesting, real-world applications such as: Web-Based Bookstore " ATM " Phone Directory " Car Payments " Billing " Flag Quiz " Fundraiser " Graphics Painter " Inventory " Investment Interest " Wage Calculator " Microwave Oven " Screen Scraper " Security Panel " Shipping Hub " Ticket Ordering " Typing Skills Developer " Drawing Shapes
Key TopicsJava Class Library " GUI Components (JButtons, JTextFields, Aists, JTimers, JTextAreas, JSpinners, JComboBoxes, JCheckBoxes, JRadioButtons, JMenus and others) " Event Handling " Debugging " Algorithms " Pseudocode " UML' " Control Statements " Methods " Random Number Generation " Arrays " Cosses " Objects" Inheritance " Polymorphism " Interfaces " Collections " Mouse and Keyboard Events " Strings " Sequential-Access Files " Database " Graphics " Multimedia " GUI Design " 3-Tier Web Application Development " Exception Handling " Iterators " Arraylists " Swing " JSP " HTML " GUI Programming Extensive Pedagogic Features
Step-by-step tutorials show how to build and execute complete applications, using a template, from start to finish DEITEL® signature LIVE-CODE approachpresents programming concepts using complete working applications APPLICATION-DRIVEN design includes 32 tutorials and 145 real-world applications Self-review multiple-choice questions and answers for immediate feedback after each section Full-color presentationsyntax coloring, code highlighting, callouts and extensive comments Skills summaries, UML activity diagrams Debugging sections and exercises that teach using the Java command-line debugger (JDB) Tips for improving reliability, performance and usability Ten multiple-choice questions per tutorial plus, "What does this code do?" and "What's wrong with this code?" exercises, and four real-world application exercises including a "Programming Challenge" GUI Design Guidelines and a Java Library Reference are highlighted in each tutorial for easy reference Key Terms sections in every tutorial and a comprehensive glossary at the end of the book Instructor's resources, including PowerPoint® slides, test-item file, Instructor Resource CD and support Web sites with up-to-date information on the book ( and ) Review
"This book is a wonderful way to get started in Java for those who learn best by doing; you don't just read about language constructs, you build real modern computer applications that demonstrate them as you follow the step-by-step tutorials." Paul Mclachian,
Compuware Corporation "A great choice for business computing students-lots of sample programs and programming problems. Swing applications are integrated from the beginning and the book focuses on problem-solving logic." Merrill Parker, Ph.D, Information Systems Technology, Chattanooga State
"What especially impresses me about this text is the absolutely wonderful set of exercises that the authors have included to motivate students to learn programming. I'm really looking forward to using this text in the classroom." Ed Weihrauch, Community College of Allegheny County
"The seamless integration of UML, object-oriented programming and design, and GUI concepts make this text an excellent choice for introductory programmers looking for a springboard into advanced technologies." Gavin T. Osborne, Saskatchewan Institute of Applied Science and Technology
"A terrific book appropriate for any Java IDE-it doesn't flinch at the challenging concepts behind object-oriented programming in Java, yet it takes students through step by step in a straightforward, readable style." Catherine Wyman, Senior Professor, DeVry University
"A student who had missed my classes on arrays was having a hard time, so she borrowed Tutorial 8 as I was reviewing your draft manuscript. She came back and said she understood arrays. She is very excited about the book." Craig W. Slinkman, Ph.d, University of Texas, Arlington
Synopsis
Combining the Deitel™ signature Live-Code™ Approach with a new Application-Driven™ methodology, this book uses a step-by-step tutorial approach to begin teaching the basics of programming, builds upon previously learned concepts, and introduces new programming features in each successive tutorial. KEY TOPICS This comprehensive introduction to Java covers GUI design, swing components, methods, classes, data types, control statements, arrays, object-oriented programming, strings and characters, sequential files and more. It also includes higher-end topics such as database programming, multimedia and graphics, and Web applications development. For individuals beginning their mastery of Java Programming.
About the Author
Dr. Harvey M. Deitel, Chairman of Deitel & Associates, Inc., has 42 years experience in the computing field, including extensive industry and academic experience. Dr. Deitel earned B.S. and M.S. degrees from the Massachusetts Institute of Technology and a Ph.D. from Boston University. He worked on the pioneering virtual-memory operating-systems projects at IBM and MIT that developed techniques now widely implemented in systems such as UNIX, Linux and Windows XP He has 20 years of college teaching experience and served as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He is the author or co-author of several dozen books and multimedia packages. With translations published in numerous foreign languages, Dr. Deitel's texts have earned international recognition. Dr. Deitel has delivered professional seminars to major corporations, government organizations and various branches of the military.
Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of the Massachusetts Institute of Technology's Sloan School of Management, where he studied information technology. Through Deitel & Associates, Inc., he has delivered professional seminars to numerous industry and government clients and has lectured on C++ and Java for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world's best-selling Computer Science textbook authors.
Jeff A. Listfield is a Computer Science graduate of Harvard University. His coursework included classes in computer graphics, networks and computational theory and he has programming experience in several languages. Jeff has co-authored C# How to Program, C# A Programmer's Introduction and C# for Experienced Programmers, and contributed to Perl How to Program and Java How to Program, 5/e.
Cheryl H. Yaeger, Director of Microsoft Software Publications with Deitel & Associates, Inc., graduated from Boston University in three years with a bachelor's degree in Computer Science. Cheryl has co-authored various Deitel & Associates, Inc. publications, including C# How to Program, C#: A Programmer's Introduction, C# for Experienced Programmers and Visual Basic.NET for Experienced Programmers. Cheryl has also contributed to other Deitel & Associates publications including Perl How to Program, Wireless Internet and Mobile Business How to Program, Internet and World Wide Web How to Program, 2/e, Visual Basic.NET How to Program, 2/e and Simply Visual Basic.NET.
Su Zhang holds B.Sc. and M.Sc. degrees in Computer Science from McGill University. Her graduate research included modeling and simulation, real-time systems and Java technology. She worked on Java and Web-technologies-related projects prior to joining Deitel. She has contributed to several Deitel Publications including Advanced Java 2 Platform How to Program, Python How to Program, Java How to Program, 5/e and she co-authored Java Web Services for Experienced Programmers.
Table of Contents
1. Moving Shapes Application: Introducing Computers, the Internet and Java Programming.
2. Welcome Application: Introduction to Graphical User Interface Programming.
3. Designing the Inventory Application: Introducing JTextFields and JButtons.
4. Completing the Inventory Application: Introducing Programming.
5. Enhancing the Inventory Application: Introducing Variables, Memory Concepts and Arithmetic.
6. Wage Calculator Application: Introducing Algorithms, Pseudocode and Program Control.
7. Dental Payment Application: Introducing JCheckBoxes and Message Dialogs.
8. Car Payment Calculation Application: Introducing the while Repetition Statement.
9. Class Average Application: Introducing the do…while Reptition Statement.
10. Interest Calculator Application: Introducing the for Repetition Statement.
11. Security Panel Application: Introducing the switch Multiple-Selection Statement.
12. Enhancing the Wage Calculator Application: Introducing Methods.
13. Enhancing the Interest Calculator Application: Introduction to Event-Handling.
14. Fund Raiser Application: Introducing Scope and Conversions of Primitive Types.
15. Craps Game Application: Introducing Random-Number Generation.
16. Flag Quiz Application: Introducing One-Dimensional Arrays and JComboBoxes.
17. Student Grades Application: Introducing Two-Dimensional Arrays and JRadioButtons.
18. Microwave Oven Application: Building Your Own Classes and Objects.
19. Shipping Hub Application: Introducing ArrayList, Iterators and Mnemonics.
20. Screen Saver Application: Introducing Graphics and Inheritance.
21. “Cat and Mouse” Painter Application: Introducing Interfaces, Mouse Input and a Discussion of Event-Handling.
22. Typing Application: Introducing Keyboard Input and JMenus.
23. Screen Scraping Application: Introducing String Processing.
24. Enhanced Car Payment Calculator Application: Introducing Exception Handling.
25. Ticket Information Application: Introducing Sequential-Access Files.
26. ATM Application: Introducing Database Programming.
27. Drawing Shapes Application: Introduction to Polymorphism and Expanded Discussion of Graphics.
28. Phone Book Application: Introducing Speech Synthesis and javax.speech.
29. Bookstore Application: Web Applications: Introducing Tomcat Server.
30. Bookstore Application: Client Tier: Introducing HTML.
31. Bookstore Application: Information Tier: Examining the Database with CloudView.
32. Bookstore Application: Middle Tier: Introducing Java Server Pages.
Appendix A. Operator Precedence Chart.
Appendix B. ASCII Character Set with a Discussion of Unicode®.
Appendix C. GUI Design Guidelines.
Appendix D. Java Components.
Appendix E. Java Library Reference.
Appendix F. Keyword Chart.
Appendix G. Tomcat Setup and Cloudscape Setup Instructions.
Appendix H. Introducing Packages and Using Javadoc
Appendix I. Troubleshooting in Java