Synopses & Reviews
Clair's world has been destroyed—again. The only remaining hope of saving her friends is for her and Q to enter the Yard, a digital world of Ant Wallace's creation, where Lawmaker Kingdon reigns supreme. The rules there are the same as those of the real world: water is real; fire is real; death is real. It all looks exactly the same as the world she used to know. But in the Yard there are two Clair Hills, and their very existence causes cracks that steadily widen.
Getting inside is the easy part. Once there, Clair has to earn the trust of her friends, including the girl who started it all—her best friend, Libby. But they don't know what's happened to the real world, and the other Clair is headstrong, impulsive, suspicious—just like Clair herself used to be. And that makes her dangerous.
As Clair struggles to find Jesse and make peace with herself, a surprising new ally emerges from the ashes of the world. Together they fight their way through the digital and political minefield in the hope of saving the world once and for all. This time Clair has to get it right . . . or lose everything.
Review
Praise for CRASHLAND: “[A] thrilling futuristic follow-up to Twinmaker” Booklist
Review
Praise for CRASHLAND: “[There are] some knife-in-the-gut twists and a gasp-inducing ending.” Kirkus Reviews
Review
Praise for TWINMAKER: “In the masterful hands of Williams, the technology, which has eerie parallels to contemporary life, provides a solid platform for great storytelling, and teens will revel in the drama, Clairs tenacity, and the memorable characters who discover that their utopia isnt all its cracked up to be.” Booklist (starred review)
Review
Praise for TWINMAKER: “The dangers, casualties and well-written action scenes keep tensions high. Williams marries accessibly explored moral ramifications of future technologies-a hallmark of mature science fictionwith a strong, capable teen heroine and heart-pounding action.” Kirkus Reviews
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Praise for TWINMAKER: “TWINMAKER took my breath away. A triumph of thrilling action and vivid imagination.” Alison Goodman, author of EON and EONA
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Praise for TWINMAKER: “A mind-blowing adventure about what it means to be human, and what it means to find ourselves.” Scott Westerfeld, author of UGLIES and LEVIATHAN
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Praise for TWINMAKER: “TWINMAKER asks smart questions without easy answers, and presents a future so simultaneously wonderful and terrible you can only believe in it. A thrilling, existential head trip worthy of my favorite anime, I couldnt stop reading this book. More importantly, I couldnt stop thinking about it.” Garth Nix, author of the Old Kingdom series
Review
Praise for TWINMAKER: “Compelling...handily juggles ethical debates, swift action, and a well-developed setting.” The Horn Book
Synopsis
The mind-bending conclusion to the Twinmaker series, perfect for fans of the Uglies series, from #1 New York Times bestselling author Sean Williams.
Clair's world has been destroyed--again. The only remaining hope of saving her friends is for her and Q to enter the Yard, the digital world of Ant Wallace's creation. The rules there are the same as those of the real world: Water is real; fire is real; death is real. But in the Yard there are two Clair Hills, and their very existence causes cracks that steadily widen.
Getting inside is the easy part. Once there, she has to earn the trust of her friends, including the girl who started it all--her best friend, Libby. Together they must fight their way through the digital and political minefield in the hope of saving the world once and for all. And this time Clair has to get it right . . . or lose everything.
About the Author
Sean Williams is a #1 New York Times bestselling writer for adults and the author of Twinmaker and Crashland, as well as coauthor of the Troubletwisters series with Garth Nix. As a resident of South Australia—which he reports is a lovely place a long way away from the rest of the world—Sean has often dreamed of stepping into a booth and being somewhere else, instantly. This has led to a fascination with the social, psychological, and moral implications of such technology. When not pondering such weighty matters, Sean can generally be found eating chocolate (actually, he eats chocolate when pondering these matters, too).