Synopses & Reviews
This updated edition of the best-selling developer's guide to the Universal Serial Bus (USB) interface covers all aspects of project development, including hardware design, device firmware, and host application software.
Topics include how to choose a device controller chip, how to write device firmware for USB communications, how to cut development time by using USB device classes, and how to write software to access devices that perform vendor-specific functions. Also discussed are hardware interfacing, using bus power, wireless technologies, and USB On-The-Go.
The book presents example code for accessing USB devices using Visual Basic .NET and Visual C# .NET. The example code shows how to detect device arrival and removal and how to transfer vendor-defined data using the human interface device class and Microsofts WinUSB driver. Also covered is how to write device firmware to communicate with the USB host.
The Fourth Edition covers USB 3.0 and SuperSpeed and has new information on controller chips, USB classes, power use, and Microsofts WinUSB driver.
The authors website has program code, articles, and other information of interest to USB developers. (www.Lvr.com)
Synopsis
This updated edition of the best-selling developer's guide to the Universal Serial Bus (USB) interface covers all aspects of project development, including hardware design, device firmware, and host application software.
Topics include how to choose a device controller chip, how to write device firmware for USB communications, how to cut development time by using USB device classes, and how to write software to access devices that perform vendor-specific functions. Also discussed are hardware interfacing, using bus power, wireless technologies, and USB On-The-Go.
The book presents example code for accessing USB devices using Visual Basic .NET and Visual C# .NET. The example code shows how to detect device arrival and removal and how to transfer vendor-defined data using the human interface device class and Microsoft's WinUSB driver. Also covered is how to write device firmware to communicate with the USB host.
The Fourth Edition covers USB 3.0 and SuperSpeed and has new information on controller chips, USB classes, power use, and Microsoft's WinUSB driver.
The author's website has program code, articles, and other information of interest to USB developers. (www.Lvr.com)
Synopsis
Now in its fifth edition, bridges the gap between the technical specifications and the real world of designing and programming devices that connect over the Universal Serial Bus (USB). Readers will learn how to select the appropriate USB speed, device class, and hardware for a device; communicate with devices using Visual C#; use standard host drivers to access devices, including devices that perform vendor-defined tasks; save power with USB's built-in power-conserving protocols; and create robust designs using testing and debugging tools. This fully revised edition also includes instruction on how to increase bus speed with SuperSpeed and SuperSpeedPlus, implement wireless communications, and develop for USB On-The-Go and embedded hosts
About the Author
Jan Axelson is the author four previous editions of USB Complete and seven additional books about computers and electronic technology, including Embedded Ethernet and Internet Complete, Serial Port Complete, and USB Mass Storage. Her articles have appeared in Circuit Cellar, EDN, Embedded Systems Programming, and Nuts & Volts.