Synopses & Reviews
Video Game Design Composition provides students specific coverage of video game design in a second-year curriculum. The teaching package provides curriculum “in a box”—all of the resources needed to teach a video game design class are included. This turnkey curriculum is a complete guide to immersion in the field, from beginning each game build project through completion, integration, and marketing.
- Full-year curriculum.
- Integrated second-year curriculum: theory and application.
- Each chapter includes STEM, portfolio, teamwork, Common Core, and event prep activities.
- Fully functional game engine provided in the software design guide.
- Aligns with the International Game Developers Association (IGDA)– recommended educational framework.
- Detailed scope and sequence chart outlines each day’s activities for student and instructor.
Video Game Design Composition is specifically designed for a high school second-year video game design class. Content and game builds are age appropriate, and learning is focused on the skills students need to prepare for college and career.
Synopsis
Video Game Design Composition delivers in-depth instruction, including theory and application, on the details of video game design. This full-year curriculum is authored by an active instructor with over a decade of classroom experience teaching video game design. Included scope and sequence chart information outlines each days activities for the student and the instructor.
A free, fully functional game engine download is included with the Software Design Guide.
STEM, college and career readiness, portfolio, teamwork, and event preparation activities are included in every chapter.
Text content is aligned with the International Game Developers Association (IGDA)recommended educational framework.
Synopsis
The Software Design Guide (SDG) provides the hands-on application of the theory presented in the textbook. The SDG should be considered an integral part of the curriculum. It is where students take the theory learned in the textbook and use that knowledge to build video games. Working in simulated design teams, students will experience all aspects of video game design, from the planning stages, through the design and programming, and concluding with a capstone project.
Each chapter in the SDG is correlated to the textbook chapter. There are several activities for each chapter. The last chapter in the SDG is a capstone project that requires students to apply all of the knowledge acquired in the textbook and SDG. Includes game Engine Software.
About the Author
D. Michael Ploor is the author of three textbooks on the subject of video game design: Introduction to Video Game Design, Video Game Design Foundations, and Video Game Design Composition. He is a National Board Certified Teacher in Career and Technical Education and holds an MBA degree from the University of South Florida. He maintains professional teaching credentials in Business Education (612) and Education Media Specialist (K12). He is currently employed by the School District of Hillsborough County in Tampa, Florida, where he has been teaching video game design at the high school and middle school levels since 2001.
Mr. Ploor developed STEM curriculum while serving as the lead teacher in the Career Academy of Computer Game Design at Middleton Magnet STEM High School. Mr. Ploor has applied his skills as a STEM Curriculum Integration Specialist in designing innovative curriculum and by collaborating to construct the state standards for video game design in several states. He has also been instrumental in authoring competitive events for Career and Technical Student Organizations such as the Future Business Leaders of America (FBLA) and Phi Beta Lambda (PBL). He continues to work closely with many game design studios, producers, and software developers to align educational objectives to workplace-ready skills. In addition to publishing textbooks and lessons, Mr. Ploor provides professional development as a frequent presenter at regional and national conferences to promote STEM education and video game design curriculum for the high school and middle school levels.
Table of Contents
Chapter 1 Design Composition
Chapter 2 Character Composition
Chapter 3 Story Composition
Chapter 4 Interface Composition
Chapter 5 Immersion Composition
Chapter 6 Strategy Composition
Chapter 7 Puzzle Composition
Chapter 8 Sound FX Composition
Chapter 9 Art Composition
Chapter 10 Three-Dimensional Art Composition
Chapter 11 Animation Composition
Chapter 12 Programming Composition
Chapter 13 Simulation Composition