Synopses & Reviews
Now anybody can create a Web site that sizzles! This complete book/ CD-ROM package contains all the software and expert advice you need to create the kind of graphics found in today's hottest Web sites. And the best part is, you don't have to be a professional artist or an HTML wizard to use it. Written by leading Web graphics experts, it covers all the technical and artistic bases for Webmasters and graphic artists alike. From computer graphics basics, to tips on how to use HTML to create cool effects with your graphics, Web Graphics Sourcebook covers:
* Important technical information about graphic formats and structures
* Creating and modifying graphics with paint programs and other special-effects software
* How to prepare graphics so they don't slow your site to a crawl
* Using HTML and Netscape(r) extensions to create wild graphics effects
* Using CGI to create animation
* How to use Java to create animations
* How to use VRML to create 3D worlds
With the software and support you get with the CD-ROM and the Web Graphics Sourcebook Web site, there's no limit to the kind of graphics you can put into your own site, no matter what the size of your software budget! The CD-ROM includes:
* HTML editors and free Web graphics
* Commercial and shareware utilities for creating and manipulating graphics
Visit our Web site at: http:/www.wiley.com/compbooks/
About the Author
ED TITTEL is an Internet expert. SUSAN PRICE is a graphic artist who specializes in computer-generated graphics.
JAMES MICHAEL STEWART is a Web developer who also creates Web pages to support the books he writes.
Table of Contents
Partial table of contents:
MASTERING THE BASICS.
Dots and Lines: Understanding Draw and Paint Applications.
Designing for the Web.
Using Existing Images.
THE ARTIST'S WAY.
Mapping the Site.
Using Painting Programs: The Magic of Painter.
Using Image Editing Programs.
Prepackaged Products.
Additional Jewels: Special Effects, Including 3D.
CAPTURING THE REAL WORLD AS ART.
Scanning.
Digital Cameras.
Video Capture.
TRICKS OF THE GRAPHICS TRADE.
Making Web Graphics: Hands-on Examples.
Converting Images to GIF or JPEG.
PUBLISHING YOUR GRAPHICS.
Building Visual Signposts.
Managing Large Image Libraries.
BEYOND THE SECOND DEMENSION.
Making Noise on Your Pages.
VRML.
Java.
Appendices.
Glossary.
Index.