Synopses & Reviews
andlt;bandgt;Master the game of Go with this expert guide.andlt;/bandgt;andlt;BRandgt;andlt;BRandgt;Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vastand#8212;even when compared to chess.andlt;BRandgt;andlt;BRandgt;This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, andlt;iandgt;Winning Goandlt;/iandgt; is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.andlt;BRandgt;andlt;BRandgt;andlt;bandgt;Useful go strategies include:andlt;/bandgt;andlt;ulandgt;andlt;liandgt; The opening (andlt;iandgt;fusekiandlt;/iandgt;)andlt;/liandgt;andlt;liandgt; The middle (andlt;iandgt;chubanandlt;/iandgt;)andlt;/liandgt;andlt;liandgt; The endgame (andlt;iandgt;yoseandlt;/iandgt;)andlt;/liandgt;andlt;liandgt; Clever moves (andlt;iandgt;tesujiandlt;/iandgt;)andlt;/liandgt;andlt;liandgt; Life and death (andlt;iandgt;shikatsuandlt;/iandgt;)andlt;/liandgt;andlt;liandgt; Winning corner skirmishes (andlt;iandgt;josekiandlt;/iandgt;)andlt;/liandgt;andlt;liandgt; Accurate countingandlt;/liandgt;andlt;/ulandgt;Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes andlt;iandgt;Winning Goandlt;/iandgt; the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, andlt;iandgt;Winning goandlt;/iandgt; is an essential tool in helping serious Go players master the sophisticate sequence and flow of advanced Go play.
Synopsis
For the Go devotee, Winning Go delves beyond the basics and into the more intricate world of advanced Go play, requiring a deeper understanding of the complexities of this ancient game.
Winning Go will help players understand the nuances of clever moves, tactics for ensuring group survival, how to win corner skirmishes and developing good shape. The 600 diagrams of game problems provide a wide spectrum of scenarios, so that winning strategies and tactics can be recognized. From the opening moves to the endgame, Winning Go will help serious Go players develop their playing skills.
Synopsis
Master the game of Go with this expert guide. Go is a two player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast even when compared to chess.
This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame,
Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.
Useful go strategies include: - The opening (fuseki)
- The middle (chuban)
- The endgame (yose)
- Clever moves (tesuji)
- Life and death (shikatsu)
- Winning corner skirmishes (joseki)
- Accurate counting
Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes
Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame,
Winning go is an essential tool in helping serious Go players master the sophisticate sequence and flow of advanced Go play."
Synopsis
This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances of the opening (andlt;iandgt;fusekiandlt;/iandgt;), middle (andlt;iandgt;chubanandlt;/iandgt;) and endgame (andlt;iandgt;yoseandlt;/iandgt;). Also included are chapters on clever moves (andlt;iandgt;tesujiandlt;/iandgt;), life and death (andlt;iandgt;shikatsuandlt;/iandgt;), how to win corner skirmishes (andlt;iandgt;josekiandlt;/iandgt;), and how to accurately count. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the wrong moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, andlt;iandgt;Winning Goandlt;/iandgt; is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.
Synopsis
Perfect for the Go devotee, this is one of the few books on advanced Go play
Synopsis
This is the first problem book in English to cover the entire game of Go by illustrating the nuances of the opening (fuseki), middle (chuban) and endgame (yose). Also included are chapters on clever moves (tesuji), life and death (shikatsu), how to win corner skirmishes (joseki), and how to accurately count. Its 203 problems and their commented answers demonstrate to the reader not only successful moves, but also the wrong moves and why they are wrong. This enables both players and teachers to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play.
About the Author
andlt;bandgt;Peter Shotwellandlt;/bandgt; is an internationally known expert on the relationship of Go to Eastern and Western philosophy, literature, and history. He has been writing about Go for over twenty years and has lived in China, Tibet, and Japan while researching the origins and background of the game. His also the author of andlt;iandgt;Go! More than a Gameandlt;/iandgt; and andlt;iandgt;Go Basicsandlt;/iandgt;.andlt;BRandgt;andlt;BRandgt;andlt;bandgt;Richard Bozulichandlt;/bandgt; is one of the worldAEs most prolific authorAEs of Go books. He is the publisher of Go World magazine and writes a Go column for the Daily Yomiuri. He is the author of over 100 Go titles, including andlt;iandgt;All about Ko, Get Strong at Tesujiandlt;/iandgt;, and Handicap Goandlt;/iandgt;.