Synopses & Reviews
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
Review
Praise for the Wereworld series by Curtis Jobling:
Rise of the Wolf
“Joblings debut initiates a sure-to-be-long series of Wereworld tales, pure fantasy adventure with plenty of horror in the mix…this will find broad appeal among lovers of adventure fantasy, especially those mourning the end of John Flanagan's Rangers Apprentice.”—Kirkus Reviews
“[A] rousingly gory heroic fantasy…there are plenty of brutal fights for action lovers, and the quest has some stirring moments. Give this series opener to fans of Flanagans Rangers Apprentice series.”—Booklist
“In this thrilling middle-grade debut, first in the Wereworld series, British author/illustrator Jobling (the designer of the Bob the Builder TV series) creates a memorable new setting in which were-creatures rule…a thoroughly enjoyable adventure that makes particularly inventive use of its shape-shifter elements and mythology.”—Publishers Weekly (starred review)
“Even reluctant readers should enjoy Wereworld as the first in a new series…as a fantasy world it is superior to Eragon, and pure fun.”—The Times (London)
“The nail-biting pace and plot turns will keep the reader wondering exactly how Drew will resolve it all…there is enough romantic heat, girl power, and vulnerable tough guys to guarantee interest from the Twilight crowd.”—BCCB
“This first book in the series hits all the bases for a fairy tale with fangs…this will be a popular book, particularly for the young sword and sorcery fan contingent.”—Library Media Connections
“Assured and lively enough to captivate with its strong world building and approachable language…will draw followers to the sequel like Drew to a damsel in distress.”—VOYA
“Can he write it? Yes, he can!...a good mix of the traditional pre-industrial society with shape-shifters, and looks like it could be the start of a very fun ride.”—Geek Dad on Wired.com
Rage of Lions “Give Jobling a… hand for crafting a sequel thats even more lurid and action packed than the opener.”—Kirkus Reviews
“Game of Thrones for the tween set...”—School Library Journal
Shadow of the Hawk “Plotlines and were-creatures proliferate …theres enough spilled blood and shape changing here to appease the most demanding fans of either.”—Booklist
War of the Werelords
"The plethora of living and undead werebeasts—from wolves to sharks and even a woolly mammoth—gives the saga a distinctive character." —Booklist
Synopsis
In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
Synopsis
The epic Wereworld saga continues as Drew Ferran—werewolf, leader of people, and the rightful king of Lyssia—battles the evil Catlords who seek to oppress the kingdom. As the war’s scope widens, Drew and his allies take the fight to the high seas. But just as many terrors await them on the water as on land, with pirates and scoundrels abounding and a host of previously-unknown werelords emerging to take sides in the war that threatens to destroy the Seven Realms. Called “Game of Thrones for the tween set,” (School Library Journal), the Wereworld series hits a new high in this fifth book!
Synopsis
In this thrilling conclusion to the Wereworld saga, secrets are finally revealed, truths come to light, and alliances are tested. While the war between the Catlords and the Wolf embroils the Seven Realms in chaos, Drew must take his final stand against the man who has become Lyssias deadliest villain: his own best friend, the Boarlord Hector, whose powers of dark magick are raging out of control.
Synopsis
The epic Wereworld saga continues as Drew Ferran—werewolf, leader of people, and the rightful king of Lyssia—battles the evil Catlords who seek to oppress the kingdom. As the war’s scope widens, Drew and his allies take the fight to the high seas. But just as many terrors await them on the water as on land, with pirates and scoundrels abounding and a host of previously-unknown werelords emerging to take sides in the war that threatens to destroy the Seven Realms. Called “Game of Thrones for the tween set,” (School Library Journal), the Wereworld series hits a new high in this fifth book!
About the Author
Brandon Mull is the author of the andlt;Iandgt;New York Timesandlt;/Iandgt;, andlt;Iandgt;USA TODAYandlt;/Iandgt;, and andlt;Iandgt;Wall Street Journalandlt;/Iandgt; bestselling Beyonders and Fablehaven series, as well as the bestselling Five Kingdoms and Candy Shop Wars series. He resides in Utah, in a happy little valley near the mouth of a canyon with his wife and four children. Brandonandrsquo;s greatest regret is that he has but one life to give for Gondor.Brandon Dormanandnbsp;isandnbsp;the illustrator of andlt;iandgt;Be Glad Your Nose is on Your Face andlt;/iandgt;and andlt;iandgt;The Wizardandlt;/iandgt;, both by Jack Prelutsky; andandlt;iandgt; The Christmas Sweater andlt;/iandgt;by Glenn Beck. He received a degree in fine arts from Brigham Young Universityandmdash;Idaho and lives in Puyallup, Washington, with his family.